A GAME OF CONCENTRATION


GAME PROGRAM™ INSTUCTIONS

ATARI®
A Warner Communications Company

ATARI, INC., Consumer Division
1195 Borregas Ave., Sunnyvale, CA 94096

© 1978 ATARI, INC.



Use your Keyboard Controllers with this
ATARI® Game Program.™ Be sure the
Controllers are firmly plugged into the
LEFT and RIGHT CONTROLLER jacks
at the rear of your ATARI Video
Computer System.™

Note: Always turn the console power switch OFF when inserting
or removing an ATARI Game Program. This will protect
the electronic components and prolong the life of your
ATARI Video Computer System.


HOW TO PLAY

There are two versions of HUNT & SCORE™
Each game version is played the same. The only difference
is the number of matrix squares. Behind each numbered
square is an object. Each player takes a turn by choosing
two matrix squares. When a player chooses a square, an
object is revealed. If the two squares' objects are identical,
the player scores one point.


KEYBOARD CONTROLLER

Each player uses a Keyboard Controller to make selections.
In two player games, the left controller player begins the
game.In one-player games use the left controller. A number
flashes on each matrix square. Behind each square is an object.
To select a matrix square:
NOTE: If you press the wrong Keyboard number by mistake:
Immediately press the correct number you want, then enter
it into the computer OR press the ERASE (*) button and
then the correct number.

If you are playing with 30 matrix squares, the computer will
not accept any number from the Keyboard over 30. In
games with 16 squares, note that the computer will not
accept any number entries over 16.


HANDICAP

Slide the Difficulty switch to the "B" position and the
player receives two points for each correct match. In the
"A" position, the player scores one point for an identical
pair of objects.


HUNT & SCORE™ OBJECTS

LADY BUG
BUTTERFLY
RANGER
CRAB
TELEVISION
BELL
FLYING SAUCER
DEER
AUTOMOBILE
CASTLE
BUNNY
LLAMA
SEAGULS
SAILBOAT
TABLE AND CHAIRS

When you choose two squares with identical objects behind them:
When you select two squares whose objects are not identical:
WILD CARDS

Some games will feature a wild card behind two of the
matrix sqares. A wild card automatically matches any
object, scoring one point for the player who selects it.


SCORING

In all HUNT & SCORE games, you score one point for
each pair of matrix squares you select with identical
objects behind them. NOTE: When the difficulty is in the
"B" position, you score two points for each match.
16-SQ
30-SQ
Game Number
1
2
3
4
5
6
7
8
Number of Players
2
1
2
1
2
1
2
1
WildCard
N
N
Y
Y
N
N
Y
Y