SUB-SCAN
GAME
PLAY
INSTRUCTIONS
AND
POSTER
Now hear this! Now hear this! All hands man your battle stations.
Enemy submarines have been detected in your waters. You command a destroyer which can launch as many as four depth charges at a time. Your mission is to sink as many enemy subs as possible.
But it’s not that simple. Because SUB-SCAN is more than a shooting match. It’s a game of strategy. A battle of wits. Can-and-mouse on the high seas between the hunter above and the hunted below.
USING
YOUR
CONTROLLERS
Use the left joystick control.
Moving the joystick left and right moves your destroyer.
Moving the joystick up or down has no effect.
Use the red FIRE button to launch depth charges.
The depth charges leave the destroyer in the direction the destroyer last
moved.
HOW
TO
PLAY
Start the game by either pressing
the FIRE button on your control or pressing the RESET switch on the console.
The LEFT DIFFICULTY, RIGHT DIFFICULTY, COLOR/B-W and
GAME SELECT switches have no effect.
INVENTORY
Your inventory of depth charges is
shown directly below the two score panels.
Every time a launched depth charge explodes one depth charge is added to
your inventory. A depth charge
explodes by either hitting an enemy sub or reaching the ocean bottom, where it
explodes harmlessly. Your inventory
can reach a maximum of four depth charges.
(Screenshot of exploding depth
charge)
VIEWPORT
At the bottom of the screen is a
radar scanning viewport. On this
viewport you see a map of the ocean, with small blips indicating all subs.
Your scanner extends beyond the battle scene, so you can see subs on
their way into the battle scene. Once
you get good enough, you can use this scanner to hit subs just as they enter the
battle screen.
Beneath the viewport and to the left is a number
which counts down the number of subs which leave the screen without being hit by
one of your depth charges. This
number begins at 10, and counts down to 0.
When it hits 0 (when the tenth sub has safely left the battlefield) the
game is over. Any BONUS subs you
let go do not count as missed subs.
Beneath the viewport and to the right is a number
which shows submarine speed. A game
begins with the slowest sub speed (0) and escalates to the highest speed (9) as
certain score levels are reached.
BONUS
SUB
Two scores are shown at the top of
the screen. The top red number is
your actual score. The bottom
number is a bonus value which increases every time you sink a submarine.
To actually collect this bonus, you must sink a special bonus sub
which cruises only at the lowest ocean depth.
You’ll know this special sub by its special color and sound.
(Screenshot of Bonus Sub – just
an orange-colored sub at the bottom of the screen)
SCORING
Scoring information is shown in
Table 1. Notice that the more subs
you hit before collecting the bonus, the faster the bonus value increases.
When you hit the BONUS SUB and collect the bonus, the sub count starts
again at 0, where the first ten subs hit add 100 to the bonus value.
Number of subs hit |
Amount added to |
1 – 10 |
100 |
11 – 20 |
200 |
21 – 30 |
300 |
31 – 40 |
400 |
41 – 50 |
500 |
51 and up |
1,000 |
Table
1.
SUB
SPEEDS
Submarine speed is shown in Table
2. Your ship and depth charges
always move at the same rate. The
subs increase speed when certain scores OR bonus values are reached.
Score Value |
OR |
Bonus Value |
Submarine Speed |
0 – 1,999 |
OR |
0 – 9,999 |
0 (slowest) |
2,000 – 3,999 |
OR |
10,000 –
19,999 |
1 |
4,000 – 5,999 |
OR |
20,000 –
29,999 |
2 |
6,000 – 7,999 |
OR |
30,000 –
39,999 |
3 |
8,000 – 9,999 |
OR |
40,000 –
49,999 |
4 |
10,000 –
13,999 |
OR |
50,000 –
59,999 |
5 |
14,000 –
19,999 |
OR |
60,000 and up |
6 |
20,000 –
29,999 |
|
|
7 |
30,000 –
39,999 |
|
|
8 |
40,000 and up |
|
|
|
STRATEGIC
TIPS
1. Your
main mission is to hit all the subs. Miss
ten and the game is over.
2. Once
you have aimed a depth charge at a particular sub, keep your eye on the depth
charge and the sub. A shallower sub
might cruise into the battle scene and run into a previously targeted depth
charge. In this case you’ll need
to quickly launch another depth charge to hit your original target sub.
3. Avoid
hitting the BONUS SUB as long as you possibly can! This builds the bonus value up at an incredible rate and
keeps the subs moving at a manageable speed.
Remember: a BONUS SUB never
counts as a missed sub if you let it go.
4. Use
the viewport. If you time it right,
you can hit subs just as they enter the battle scene.
SEGA
THE ARCADE
EXPERTS.
SUB-SCAN
is a trademark of Sega Enterprises, Inc.
Ó1983 Sega Enterprises, Inc.
All rights reserved.