April 14, 2002:
Ronen Habot has selected Zanza's
label as the winning entry. For his efforts, Zanza will
receive a limited Special Edition version of Castle
Blast. This Special Edition will be differentiated from
the normal version as follows:
- The owner's initials and serial number will be displayed
on the top of the screen when pressing *.
- The owner's initials and serial number will be displayed
as a moving message at the bottom of the screen when the
game is over.
- Cheat mode where the player can select the level he/she
wants to start playing at.
Congratulations to Zanza and thanks to everyone who
Blast is a new game currently being developed for the Atari
5200 by Ronen Habot (aka "OldGuru"). It is loosely
based on the fifth screen of the classic Centuri arcade game Phoenix,
which was later ported to the Atari
2600. AtariAge is sponsoring a contest to create a label for
Castle Blast. The winning label will be used for a single
production run of Castle Blast carts, which Ronen is hoping
to introduce at this year's Classic
Gaming Expo. The winner of the contest will receive an a limited
Special Edition version of Castle Blast. This Special
Edition will be differentiated from the normal version as follows:
- The owner's initials and serial number will be displayed on
the top of the screen when pressing *.
- The owner's initials and serial number will be displayed as
a moving message at the bottom of the screen when the game is
- Cheat mode where the player can select the level he/she wants
to start playing at.
Castle Blast is about 80% complete at this point, and Ronen
has made available a demo that you can download and try for yourself.
You can download the demo and read more about Castle Blast's
development at the Castle
Blast Homepage. While you're there, you should also check out
5200 Programming Tutorial that Ronen is writing to assist other
fledgling Atari 5200 programmers.
The contest will run until Midnight (CST), Sunday, March 31st,
2002. All submissions must be received by this time! After the
contest has ended, we will setup a poll that will allow users to
vote for their favorite label. Ronen Habot will then select one
of the top three labels as the label to be used for Castle Blast.
For your label to be considered, please understand these guidelines
and conditions. Any questions may be directed to firstname.lastname@example.org:
- Artwork - This is the most important aspect of the label.
There are no restrictions or recommendations for the artwork so
you are free to create anything your imagination (and artistic
skills) can conjure up.
- Castle Blast - The game's title must appear on the label.
- Copyright © 2002 Ronen Habot - This text must appear
on the label.
- For 1 Player - This text must appear on the label.
- Clearly Legible Text - All text on the label must be
clearly legible at the size the label will be printed. Please
keep this important consideration in mind while you are designing
- Space for Serial Number - Please reserve a small area
on the label where a unique serial number for each cartridge can
be printed. This does not need to be a separate box to detract
from the label's appearance.
- Box and Manual Artwork - The winner of the label contest
must be willing to design the manual and box artwork for Castle
Blast, so you might want to keep this in mind when designing
your cartridge label.
- Multiple Submissions - While we will gladly accept multiple
submissions, we ask that each label be unique from your any previous
submissions in some significant fashion. We reserve the right
to reject labels that differ only in color or some other minor
attribute from previous entries. We will gladly replace previous
submissions with new entries if you so request.
- Use of Copyrighted Images - If you use any copyrighted
images, you must seek permission from the copyright holder before
using that image as part of your label. Likewise, any labels that
use artwork from a previously submitted label will be rejected.
Please do not use original artwork from the Phoenix arcade game
or Atari's 2600 port.
- Permission to Reprint - By submitting an entry (or entries)
to this contest, you agree to allow AtariAge and/or Ronen Habot
to reproduce your submission(s) without your having to grant permission
or receiving compensation for the right to do so.
Labels should be saved in a non-lossy image format such as PNG,
TIFF, PCX, or BMP. If you need to save your image
using JPEG for some reason, please use a minimal amount of compression.
In order for the label to look good when printed, it should be saved
at at 200dpi or better. If you are concerned about large
file sizes you can drop us
a line before mailing the file, but generally anything under
10MB will not be a problem.
Please take care to make sure your label is proportioned correctly.
You may download the following templates to assist in this effort:
The first file is what we will display your image in on AtariAge.
The second and third files are higher resolution (200dpi and 300dpi)
versions of the template to assist you in creating a higher-resolution
image that we can then scale down. We suggest using one of the higher
resolution templates to create your label(s), as they will then
look better when printed.
Please do not send your labels already attached to one of these
templates, they are provided only to help you properly frame your
label. We will shrink and crop your label to the correct size and
place it on the first template for inclusion on this page where
others may view them. The original, high-resolution submissions
will be sent to Ronen Habot when the contest is complete.
Label submissions and questions about the contest must be sent
We will post submissions publicly on this page as we receive them.
The contest may also be discussed in our 5200
message board. For some examples of labels submitted in our
last label contests, please visit the Qb
Label Contest Page, Gunfight
Label Contest Page and Mental
Kombat Label Contest Page.
Remember, the contest ends at Midnight (CST), Sunday, March