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Now With Mazes

Posted by vdub_bobby, 06 February 2012 · 63 views

BEEN PRETTY BUSY WITH RL over the last week, but found a few hours here and there to work out the code to generate mazes programmatically:



To my surprise, I was able to...


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Ready, Fire, Aim!

Posted by vdub_bobby, 31 January 2012 · 99 views

NOW WITH shooting! Also a proper (though lame) maze, sort-of finalized kernel (and sort-of finalized tank graphics), and a glowing base to defend.


In answer to what I think was Thomas' question, right now the maze is hard-coded. If I can come up with...


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Tanks!

Posted by vdub_bobby, 23 January 2012 · 234 views

SO IT'S BEEN A WHILE since I've been very active on AA; but in the last few weeks I have again started some fairly intensive 2600 development. I'm sorry to say, Nathan, that it isn't RPS - which is still on my slow-moving to-do list - but rather a project that I toyed with years ago: a semi-faithful port of...


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R.I.P. Kotaku

Posted by vdub_bobby, 08 February 2011 · 161 views
Off-Topic Ramblings
NOW THAT KOTAKU.COM has ruined redesigned their website, I'm looking for a different video game news/reviews/opinion site. Something reasonably intelligent, platform agnostic, and comprehensive. Where do you all go for video game news?


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Credits

Posted by vdub_bobby, 14 January 2011 · 114 views

WHILE I'M HOME SICK FROM WORK I might as well take the chance and try to make some progress on RPS:
Not a lot of changes, but since the previous version was so rough, I thought I'd put this out there.

Cleaned up all scanline counts - now at 270 on all screens and transitions appear to be rock solid. Also got new credits...


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R.P.S The 8K

Posted by vdub_bobby, 13 January 2011 · 112 views

PROGRESS CONTINUES...

Dug up old PMs from Nathan and saw that he had made a title screen graphic for it already, so I added that in:
[attachment=187553:rps.bin_7.png]
This required expanding the ROM to 8K, so that's the other thing I did - which was a giant pain, as it always is. :roll: In the process I screwed up all the scanline counts,...


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RPS

Posted by vdub_bobby, 30 November 2010 · 153 views
2600 Game Development
NATHAN has probably given up all hope, but never fear! I am actually working on it, though veeeeeeeeerrrrrrrrrrrrryyyyyyyy slowly...:roll:

[attachment=182212:rps.bin_2.png]

[attachment=182213:rps.bin_6.png]

Most of what little I've done so far is simple stuff to help me understand the code better.

I did, however, get one of...


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You don't know the power of the dark side...

Posted by vdub_bobby, 01 October 2009 · 108 views
Darth Vader, Star Wars, Josiah
YOUR POWERS ARE WEAK!

Just thought I'd share some amusing pictures of Darth Vader as a kid:

Adjusting the fit...
[attachment=141483:josiah_darth1.PNG]

Using the Dark Side of the Force to terrorize the house! Oh...


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Number of Kids > Number of Homebrews

Posted by vdub_bobby, 17 September 2009 · 86 views
Baby, Kids, James
WELLLLL...

Another Montgomery makes a safe landing. :roll:

[attachment=140301:James_closeup_smaller.JPG]
James William Montgomery, September 15 2009

For those keeping score at home, that makes five in total:
Danny (with new brother):
[attachment=140302:dannyjames_sm.jpg]

Mikey:
[attachment=140305:mikey_sm.jpg]

Mercy (with new...


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Another console...

Posted by vdub_bobby, 27 April 2009 · 68 views
7800 Game Development
SO I ADDED YET ANOTHER console to my (unwieldy) collection: a 7800!

And the totally sweet game Pole Position II. :roll:

I've been resisting acquiring this for a few years now, but my resistance finally melted when, out of the blue, someone offered to sell me their CC2. After hemming and hawing for a week or so I decided, in the end,...