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Mord's Blog



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Minecraft: Main Base

Posted by Mord, 18 June 2011 · 49 views

Seems most of my gaming went off the table once I managed to fix up Minecraft so it would technically work on my comp. (The black screen bug affects it, so I ended up having to delete the .minecraft folder and redownload the modified client launcher.)

Still, even with that out of the way I have to keep fog up high to have any chance at an...


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Riiiiise from your gra...well, box really.

Posted by Mord, 19 February 2011 · 46 views
computers, qbasic
I've recently taken the 486 computer I've had in storage since 2004 and put it back together.

For the most part, it works! Well, as much as it ever did. The only thing of note is that the left ALT key on the keyboard doesn't seem to function. I'm not sure if there's just something wedged under it or if it's outright...


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Dang, been a while since I posted here.

Posted by Mord, 01 October 2010 · 38 views
games
Granted, I still post on my Livejournal a bit more regularly.

Been starting to buy games for the Wii/360/PS3 generation even though I still don't own either of the systems. I know I'm going to end up getting them eventually so what's a prepurchase here and there amirite?

To this end, almost all of the games I've been buying are...


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Mord's Project No Dollar

Posted by Mord, 10 February 2010 · 35 views

Just so you know where the subject is coming from, it's from here.


You know, the whole attack on the secondhand game market makes me sick.

The rabid fanbase that defends the attack as something nobel and justified also makes me sick.

It...


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Gaming Activities 2

Posted by Mord, 12 January 2010 · 33 views
games
I "finished" Evil Zone as planned over the weekend by unlocking everything, which basically makes you complete all the story modes, play 1P and 2P modes a lot, etc. I ended up losing a good chunk of the unlocking the first time on Saturday however when the game froze on me when I was over half way through them. I had the game set to...


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Gaming Activities

Posted by Mord, 08 January 2010 · 18 views
games, games complete, linux
I recently finished Blood Omen: Legacy of Kain. I plan on going through all 5 games throughout 2010. We'll see how that goes. However before I dive into Soul Reaver, I'm going to take a break and re-complete a couple of games for my Games Complete list. I already "completed"...


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Maze Realms (v0.021)

Posted by Mord, 31 December 2009 · 27 views
maze realms, 2600, code
Ok, added a couple monsters that I'll be using to test the various aspects of the Inactive List. I'll likely tweak it but for now it's ok. The Data byte for the slots is patched in and it will save to the Inactive list when that's implemented next version.

Color of the object is usually hardwired into the object's data. That...


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Change of Plans!

Posted by Mord, 31 December 2009 · 21 views
maze realms, code, 2600
I won't be getting the inactive list working with this release. To really be able to test that setup I'm going to need something extra. Monsters! (After all, monsters don't drop to the list!)

So in preparation for the inactive list setup, I'm going to do a couple very simple non-animated test monsters. One of them will do...


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Weird World

Posted by Mord, 27 December 2009 · 20 views
maze realms, 2600, code
So after most of a week, I finally managed to replace the old room loader with the less compact but easier to read new room loader. Essentially a change in room format. It doesn't save as much space as the older one but you end up saving space on the code portion to load it. Which is good because the Inactive Object management is going to suck...


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Maze Realms v0.020...5!

Posted by Mord, 12 December 2009 · 11 views
maze realms, 2600, coding
I was starting to procrastinate again due to the anticipated complexity of swapping out the old Action RPG object slot variables with the new more generalized object slot variables. Finally forced myself to sit down today, despite how that's been hurting my lower back mysteriously this last week, and ironed it out.

Funny enough, it went by a...






February 2012

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