Color scrolling RPG (2600/SuperCharger!)
Here's a demo of an even better RPG kernel. This one shows a scrolling (control with joystick) 10x8 window into a 32x24 world. The demo requires a SuperCharger (if running Stella, ignore the checksum messages) but the plan is to do the thing in 4A50 once an emulator is available (parts of the code will be much nicer, and things like animated water will be freebies).Note that there is no restriction on tile placement; the game flickers at 30Hz, but in exchange for tolerating 30Hz flicker you get ten different colored objects per line.If you'd like to see what I'm using VBLANK to cover up, push the SELECT button. If you'd like to see the two frames the game flickers between, use RESET and left difficulty.EDIT Added version 060226 which features some new tile types and offers two-frame animation of water, lava, and force fields.BTW, use the -f switch on Z26 to eliminate flicker. On a real system the game will have some flicker, but not as much as Z26 typically has when not using the -f switch.
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