Robot City revisited
Programming Damned Tag Clouds
Attached Files
-
Robot_City__v1.0_.zip (15.25K)
downloads: 334
Robot_City__v1.0_.zip (15.25K)
Cybergoth, on Thu May 25, 2006 9:43 PM, said:
Quote
Quote
Thomas Jentzsch, on Thu May 25, 2006 7:57 PM, said:
Thomas Jentzsch, on Thu May 25, 2006 7:57 PM, said:
Cybergoth, on Thu May 25, 2006 10:03 PM, said:
XX XX XXXX XXXXXXXX XXXX XX XX
vdub_bobby, on Thu May 25, 2006 10:06 PM, said:
Quote
Quote
Quote
Quote
Thomas Jentzsch, on Thu May 25, 2006 3:24 PM, said:
vdub_bobby, on Thu May 25, 2006 10:06 PM, said:
batari, on Thu May 25, 2006 3:39 PM, said:
Thomas Jentzsch, on Thu May 25, 2006 3:24 PM, said:
vdub_bobby, on Thu May 25, 2006 10:06 PM, said:
vdub_bobby, on Thu May 25, 2006 6:12 PM, said:
Zach, on Thu May 25, 2006 11:54 PM, said:
vdub_bobby, on Thu May 25, 2006 6:12 PM, said:
* ** *** ...Or maybe even a binary pattern:
* * ** *Most likely using PF graphics.
MacbthPSW, on Fri May 26, 2006 5:37 AM, said:
Quote
Quote
vdub_bobby, on Fri May 26, 2006 5:09 PM, said:
| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | |||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| 26 | 27 | 28 | 29 |
I think it's very cool. Made it to round 4 in my best try. I especially like how the tanks will disable each other as well
If changing anything, I'd swap the two levels, as I consider the second one to be easier, because it has fewer crossings.
Also I'd think you should give the player a rather symmetric shape, as it is no longer taking turns. (BTW: Why do you melt both missiles for the player? Wouldn't using only one save some bytes?)