09 November 2008
16 Comments
I was a bit bored this weekend, so I had a closer look to some games. A lot of games, especially from Taiwan, contain garbage data, which is unsed by the game itself. Often this garbage contains traces from the game development, sometimes even snippets of source code. In this entry I will post some source code findings.
16 Comments On This Entry
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SpiceWare
Tue Nov 11, 2008 10:25 AM
That's pretty wild. Do they correspond to code in the game they were found in?
SpiceWare
Thu Nov 13, 2008 3:30 PM
The LADS compiler I used on the C= 128 had line numbers. You entered the code just as if it were a BASIC program, using the standard load/save "filename",8.
EricBall
Thu Jun 18, 2009 12:23 PM
I wonder if this is more an artifact of the assembler than anything intentional. The assembler uses a 4K block of memory for the final output which previously contained the ASM code (post some kind of pre-assembler which explains the lack of comments and constants).
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