Jump to content

SpiceWare's Blog



Photo

menu is finished

Posted by SpiceWare, in Frantic 15 September 2011 · 69 views

though I might end up redoing it in 6507 code as I think it'll take less ROM space and processing time is not an issue when displaying the menu.
[list]
[*]Up/Down to select option to change.
[*]Left/Right/Fire to change an option.
[*]Only Fire works on the Start option, and it starts the game when Fire is...


Photo

menu beginnings

Posted by SpiceWare, in Frantic 13 September 2011 · 78 views

I decided to take advantage of the 2 color kernel for the menu options as well. The menu is not functional yet, I just finished working out how to display it.
[attachment=218409:frantic_harmony.bin_70.png]

The options that are displayed are going to be:
[list]
[*]Maze Style - berzerk is currently selected
[*]Homing Missiles Yes/No. Frenzy...


Photo

2x collisions and smarter robots

Posted by SpiceWare, in Frantic 12 September 2011 · 39 views

Updated the collision routines to handle the 2x players. To do this I needed to double-up the pixels of the sprites so that a 2x image of _X__X_X_ would be tested as __XX____XX__XX__
[code]const unsigned char double_nybble[] = { 0x00, 0x03, 0x0C, 0x0F,
0x30, 0x33, 0x3C, 0x3F,
...


Photo

big otto

Posted by SpiceWare, in Frantic 09 September 2011 · 158 views

Was trying to figure out how to show the special objects* in the Frenzy variation when I realized a 2x player would just about fill the width of the smaller room sections. I checked the kernel and discovered I had enough time to change the size of Player 1 during it's reposition routines. I also had an unused color data stream...


Photo

Where there's smoke

Posted by SpiceWare, 06 September 2011 · 45 views

[url=http://www.wunderground.com/wundermap/?lat=29.06577&lon=-97.13562&zoom=8&type=map&units=english&top=fire&rad=0&wxsn=0&svr=0&cams=0&sat=0&riv=0&mm=0&hur=0&fire=1&fire.sat=1&fire.smk=1&fire.day=1&fire.day=7&fire.hrmin=0&fire.hrmax=24&fire.opa=70&fire.mode=0&a...


Photo

the bouncing ball follows you

Posted by SpiceWare, in Frantic 02 September 2011 · 65 views

[list]
[*]fixed the shoot-off-screen bug
[*]Evil Otto now bounces
[*]Evil Otto using a different Direction-To-Humanoid routine than the robots (so he'll do angles unless he's perfectly lined up horizontally or vertically)
[*]extra lives ever 1000...


Photo

trigger phrases

Posted by SpiceWare, in Frantic 30 August 2011 · 40 views

[list]
[*]added a function to trigger the phrases (before phrases were hardcoded to the direction you exited the room). It's used to say:
[list][*]"Intruder Alert! Intruder Alert" when Evil Otto shows up
[*]"Chicken" if you leave a room without killing all the robots
[*][i]"Get the Humanoid"...


Photo

sound effects

Posted by SpiceWare, in Frantic 29 August 2011 · 65 views

Added the sound routines along with a few cheesy sound effects. Will revise those later. I'm using only channel 1 due to the digitized sample support, which requires AUDV0 to be updated on just about every scan line (it's using a variation of DPC+'s 3-voice music routine). I have some ideas on how to work around this for users with...


Photo

wall avoidance

Posted by SpiceWare, in Frantic 27 August 2011 · 79 views

The robots now try to avoid the walls.

Shots now take out other shots. Sometimes a robot will shoot too quickly, causing both shots to disappear. This will be fixed later when I add a "gun cool down" routine.

This change took a bit longer than I expected - a shift in the compiled code triggered the MAM1 bug in the ARM chip and it...


Photo

stealth mode, activated

Posted by SpiceWare, in Frantic 26 August 2011 · 73 views

[list][*]fixed the bug where the explosions were sometimes half invisible.
[*]fixed bug where bonuses won't be added if explosions were still onscreen
[*]shrank explosion width by 1 pixel as if the robot ran into the wall on his right side the explosion would go thru the wall and hit robots/human on the other side.
[*]added new stealth mode. ...






February 2012

S M T W T F S
   1234
56789 10 11
12131415161718
19202122232425
26272829   

Recent Entries

Recent Comments

0 user(s) viewing

0 members, 0 guests, 0 anonymous users

Search My Blog

Latest Visitors