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ebay

Posted by SpiceWare, in Medieval Mayhem 15 June 2007 · 26 views

ebay

Quote

This auction is for very rare Medieval Mayhem for the Atari 2600.
Buy-It-Now is $27.95. Better to Buy-It-New at Atari Age :lol:


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Reviewed at Atari Times

Posted by SpiceWare, in Medieval Mayhem 12 May 2007 · 22 views

I like the sub-title - History Repeats Itself, in a good way.
[quote]Anyone who remembers Warlords for the Atari 2600 will most likely, if not for it's name, recognize Medieval Mayhem as the answer to all that was missing in atari's earlier home release. After so...


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Reviewed at Planet Atari

Posted by SpiceWare, in Medieval Mayhem 02 May 2007 · 54 views

Medieval Mayhem Review - the following extract is from the "Michael meint" section of the review;
[quote]Ein wahrer Pflichtkauf für das Atari 2600: Neben den spannenden Duellen gegen drei Computergegner entfaltet sich der wahre Spielspaß erst bei...


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Screen Testing

Posted by SpiceWare, in Rally S 01 May 2007 · 79 views

Test screens for my next project. Roads 3 PF wide, with 5 scan lines per PF block
[attachment=76544:rs3x5.png]

Nope, road's too squished, let's try 3 PF wide, with 6 scan lines per PF block
[attachment=76543:rs3x6.png]

Still squished, and not enough room for radar, score and lives remaining. Just for fun, 3 PF wide with 7 scan lines...


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Medieval Mayhem at AC2007

Posted by SpiceWare, in Medieval Mayhem 17 April 2007 · 52 views

Found these photos of AC2007, held last weekend in France. Looks like they had a Medieval Mayhem tournament. Following translated from French via babelfish:...


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Made my day(s)

Posted by SpiceWare, in Medieval Mayhem 14 April 2007 · 47 views

My day was made last Friday when I saw that Medieval Mayhem placed 2nd in the 2600 homebrew of 2006 poll, behind the excellent version of Lady Bug by John W. Champeau,

My day was made again today when I noticed Medieval Mayhem is now in the...


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Take 3

Posted by SpiceWare, in Medieval Mayhem 06 March 2007 · 42 views

I ran the lst file thru batari's ZP/immediate load auditor and found a few ZP accesses that were supposed to be immediate mode.

One of the issues was with the lda ATTRACT_DELAY instead of...


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Take 2

Posted by SpiceWare, in Medieval Mayhem 13 December 2006 · 32 views

think I fixed the DEMO Jitter. Also fixed a glitch in the easter egg.

Let me know if y'all spot anything else as the changes could have broke something.


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Final Builds

Posted by SpiceWare, in Medieval Mayhem 12 December 2006 · 64 views

The last of the animation changes are now in place.

I'd like to thank you all for your help and support :thumbsup:

Enjoy the final BINs :)
[attachment=75785:Medieval...m___NTSC.bin]
[attachment=75794:Medieval...em___PAL.bin]
[attachment=75813:Medieval_Mayhem.zip]

Just for fun - made a couple of animated gifs that cover the development...


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Fixed a nasty bug

Posted by SpiceWare, in Medieval Mayhem 09 December 2006 · 4 views

Discovered the game would crash if you did the following:
1) trigger the easter egg
2) return to main menu
3) let the demo mode start

If you started a game between 2 & 3 then everything would be fine.

Also did yet more work on the in-game sequences and the easter egg.






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