All the animation frames have been updated. Two have minor problems, the rest should be OK.
Changed the grey player to a red color so the color will contrast with the grey knight for the forthcoming round animation.
Also rearranged some bank usage to hopefully be able to implement the full intermission sequence that espire8 came up with. The knight itself will be possible, not yet sure if there's room for the dragon sequence.
Changed the grey player to a red color so the color will contrast with the grey knight for the forthcoming round animation.
Also rearranged some bank usage to hopefully be able to implement the full intermission sequence that espire8 came up with. The knight itself will be possible, not yet sure if there's room for the dragon sequence.
Attached Files
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mm20061124NTSC.bin (32K)
downloads: 54 -
mm20061124PAL.bin (32K)
downloads: 52 -
Medieval_Mayhem.zip (132.6K)
downloads: 48



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