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Animation Sequencing

Posted by SpiceWare, in Medieval Mayhem 25 November 2006 · 68 views

Rewrote the dragon routines to support an animation sequence. Currently the fireball will always launch on the first pass as I discovered I used the wrong "center point" when I converted the frames. This means the following image moves left/right instead of remaining stationary when the flipped image flag is set. I'll have to run all the frames thru the converter again to fix this.
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Added a wing flap sound effect.

Minor changes to the easter egg.

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