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Knights in Shimmering Armor

Posted by SpiceWare, in Medieval Mayhem 27 November 2006 · 62 views

On the drive home I got to thinking about Nathan's shimmering knights and figured out how to do it. Because of the image design, only 1 HMOVE is needed to line up the knight and the flag. By not using HMOVES for every line I could save 86 bytes from the HMOVE tables. Also, while the knight is onscreen, there's no need to draw fireballs so that processing time can be used instead to change the color.

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