Brainstorming Entry posted by SpiceWare in Frantic April 17, 2011 1,519 views Share More sharing options... Followers 0 Frantic.pdf
SpiceWare 8,828 Posted April 18, 2011 Thanks! My next thing is to work out the cartridge to target: stock, Sara or Melody. I suspect the limited RAM when using a stock cartridge will be an issue with 2X the robots. If I go for Sara, then Al would most be using Melody cartridges to build them which leads to thinking about utilizing DPC+ and/or ARM support AtariVox for the speech of course. I'm thinking to replace "Coin detected in pocket" with "Reset detected on console". Quote Link to comment
SpiceWare 8,828 Posted April 18, 2011 Had another idea - I could do digitized speech using DPC+. The AtariVox is ubercool, but no longer available so those w/out one would be missing out. What I can see doing is utilizing part of the 4K Display Data RAM as the "Current Sample" and copy a single word to it for playback. when that word is finished playing, copy over the next word (or fill with 0's when not talking). To make that work I would need a way to know that the current word finished playback, which would require knowing the value of a DataFetcher's pointer. Would also need to modify the DPC+'s CALLFUNCTION to update AUDV0 via a DataFetcher instead of the 3-voice audio generator. Quote Link to comment
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