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SpiceWare

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  • level option enabled
    • kids - asteroids 1/2 speed of easy, down = unlimited shields
    • easy - base asteroid speed starts at 0
    • normal - base asteroid speed starts at 2
    • hard - base asteroid speed starts at 4

    [*]revised ship acceleration/deceleration

    [*]revised asteroid starting positions to be a little further out from the center

    [*]improved two-color 48 pixel routine

ROMs

spacerocks20120515_NTSC.bin

spacerocks20120515_PAL.bin

 

Source

spacerocks20120515.zip

 

 

 

I did a quick color test version. Before the luminance changed on every line (0, 2, 4 ... 14), this is still used for Last Score in this test rom. The options with the green values change luminance every-other line (8,8 ... 14, 14). The options with the red values change luminance every line but ramp up then down (8, 10, 12, 14, 12, 10, 8, 6).

blogentry-3056-0-80558900-1337184698_thumb.png

 

I'm partial to ramp up/down done with the red options. To see those you'll need to change a menu option to off (Down, Friction and Bonus Life have an off setting).

 

ROM

spacerocks20120516_color_test.bin

5 Comments


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It might just be my monitor, but it seems like the menu color gradient starts out or ends a little too dark.

 

On another subject, it would be cool if batari Basic could get a menu as advanced a that.

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Hmm - I seem to recall a similar issue with Medieval Mayhem... Yep.

 

Is it just the green text, or the blue as well? I'll see what I can do for the next update.

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