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colorful explosions


SpiceWare

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  • the ship & saucer explosions now color-cycle when playing with colored asteroids. They luma-cycle for the monochrome game variations as the color cycling looked out of place.
  • In alternating 2 player games, if you die when UFO is onscreen the UFO is turned off so the next player doesn't have to wait.
  • The moving-UFO-fragments were deadly, they are no longer
  • When ships appear on screen, they now "warp-in".

ROMs

spacerocks20120809_NTSC.bin

spacerocks20120809_PAL.bin

 

Source

spacerocks20120809.zip

4 Comments


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The warp-in looks good, but I think it needs to be offset slightly as the ship appears to the right of the effect?

 

The fast asteroid explosions look great, but I preferred the slower animation on the ship explosion. Perhaps you could start the ship explosion quickly and have the final frames a bit slower?

 

I can't wait for the arcade sound effects and then this game will be close to a perfect port.

 

Chris

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Hmm - I bet that's caused by the 1 pixel offset the ship gets for half of its rotation. That would explain why the ship appears to the right of the effect. I'll take a look at that this weekend.

 

I'll look into the explosions as well, I should be able to slow up the ship explosions with minimal effort.

 

Yeah, I can't wait to address the sound effects either.

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