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Pop Sprites take one

Posted by legeek, 05 April 2006 · 92 views

Picking up where the original artist left off...

Which covers walking a step, and turning

Here are my first sprites for Prince of Persia. Hopefully cd-w won't be burnt out on 2600 programming after he gets his excellent Juno First finished... :D

Prince Running


Prince Starts Running


My next steps will be:
turn running
simple jump
running jump
crouching
jumping up
climbing
hanging
falling

Cheers,
Ben

Attached Thumbnails

  • Attached Image

Attached Images

  • Attached Image: runanim7.gif
  • Attached Image: runframes.gif
  • Attached Image: startrun.gif
  • Attached Image: startrunframes.gif





Nice! :_(

That's going to be a lot of work, but it's going to be mighty impressive when it's all put together.

What software are you using?
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Here are my first sprites for Prince of Persia. Hopefully cd-w won't be burnt out on 2600 programming after he gets his excellent Juno First finished...

Thanks - those sprites frames look fantastic :_( Don't worry about burnout - I feel like I just started 2600 programming, though I can't promise to do it quickly :_( The running jump is the one causing me the most concern as it looks like it will require a very wide sprite.

Chris
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Nathan Strum, on Wed Apr 5, 2006 3:08 PM, said:

Nice! :_(

That's going to be a lot of work, but it's going to be mighty impressive when it's all put together.

What software are you using?

Thanks! I'm using Photoshop and Imageready. Basically, I'm picking out which frames to keep. Shrinking them down using nearest neighbor (instead of of bilineal). then tweaking from there... :_(

Ben
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These do look nice. :_(

I'm glad you got an(other) artist, Chris, I was kinda worried that PoP was going to fall by the wayside for lack of sprites. :_(
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