I haven't really worked much on this lately, but I had a couple of thoughts on game play.
The premise is that you are a Terra former and land on this barren planet to create an atmosphere.
You cruise around looking for raw materials to beam up to the automated atmospheric processors flying overhead.
You must match the raw material with the correct processor or it will explode. The planet begins to form an atmosphere and some land based atmospheric domes as you process more correct raw materials. If you process the wrong materials the planet will be destroyed.
New10_2.bin (4K)
downloads: 115
New11_13.bin (4K)
downloads: 91
The premise is that you are a Terra former and land on this barren planet to create an atmosphere.
You cruise around looking for raw materials to beam up to the automated atmospheric processors flying overhead.
You must match the raw material with the correct processor or it will explode. The planet begins to form an atmosphere and some land based atmospheric domes as you process more correct raw materials. If you process the wrong materials the planet will be destroyed.
New10_2.bin (4K)
downloads: 115
New11_13.bin (4K)
downloads: 91



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It'd be cool if you could have different planets with different terrains/atmospheres/processors to deal with, and each had its own unique challenges. Maybe having to not only process the correct materials, but do them in specific orders.