Some beta testers you lot turned out to be! Nine people downloaded the binary and no feedback. I figured it's probably because you all have no friends, so I decided the AI was the next area to focus on : )
Try this one on for size. The AI player will now attempt to rough you up (this is super preliminary and I need to enhance it to defend itself better, judge distances better, and mix up attacks so it's not vulnerable to repetitive jumpkicks), your player may now die in four different ways, and I fixed a couple of branch-out-of-range errors.
Still got problems with dying players rolling the screen and I think the jumpkick is too good for its own good. The sweep is hard to hit with as well.
Try this one on for size. The AI player will now attempt to rough you up (this is super preliminary and I need to enhance it to defend itself better, judge distances better, and mix up attacks so it's not vulnerable to repetitive jumpkicks), your player may now die in four different ways, and I fixed a couple of branch-out-of-range errors.
Still got problems with dying players rolling the screen and I think the jumpkick is too good for its own good. The sweep is hard to hit with as well.
Attached Files
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k_master_test3.bin (16K)
downloads: 142



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Very impressive! I tried some moves I knew from International Karate and some worked! Cool!
Some nice IK moves are missing though. Maybe it's just me, but defensive moves almost never worked for me. So I prefer more offensive ones. Also the salto over the enemy would be cool, as it adds a lot of dynamic to the gameplay.