Here's the fourth (and probably last) minigame of the series.
Press left fire to start a game: you control the trapper (blue shape), a special unit capable of placing traps (blue squares) on the playfield to survive the constant chase by the red enemy units.
Once a red enemy unit collides with a trap, it gets disabled and is relocated on the playfield. A disabled enemy unit becomes white, cannot move, and can be absorbed by the trapper.
When the enemy unit is about to return to its operative state, it becomes yellow.
To survive, the trapper must absorb a disabled enemy unit before the timer expires.
To place one of the three available traps where the trapper is positioned, press left fire.
Press left fire to start a game: you control the trapper (blue shape), a special unit capable of placing traps (blue squares) on the playfield to survive the constant chase by the red enemy units.
Once a red enemy unit collides with a trap, it gets disabled and is relocated on the playfield. A disabled enemy unit becomes white, cannot move, and can be absorbed by the trapper.
When the enemy unit is about to return to its operative state, it becomes yellow.
To survive, the trapper must absorb a disabled enemy unit before the timer expires.
To place one of the three available traps where the trapper is positioned, press left fire.
Attached Files
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trapper_20111021.A78 (32.13K)
downloads: 19



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