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Text Adventure real Part 1 finished

Posted by Kiwi, 13 March 2011 · 55 views

I was able to add stuff to the yesterday and complete what I wanted to put after the slime kill scene. I wanted to add a RPG cliche after the slime part to make people laugh.

What I did to get the program working again. Remove all multiplication, since I was using these to generate the tiles into that graphic box. Remove functions that were not function into the main(). I have to think of scenes that linear and put them into the main(). The logo, title load, and more are moved into that bracket. I gotta think like a cassette tape. I'm leaving the other functions alone.

I'm still paranoia about the reset glitch showing up. I have to think how to program part 2. Also, how to load series of data into that graphic box with function with a lot of fillvram() used to tile graphics.

I'm happy it is working now. I feel it on the brink of breaking again.

This is based off of my first game I made for the TI-83 calculator and I'm redoing this by memory. Colecovision is a lot more flexiable than Wario Ware Inc. I appreciate this system a lot. Also, I need to remake that mini game I made for my brother's wife birthday last year for the Colecovision.




May 2012

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