I got 4 rooms drawn and one need to made and I need to make more unique tiles for that last room of the puzzle. The 128 tiles pattern table has about 45 tiles left to be drawn. I load the pattern table right after the text pattern at address 0x0400 so the text pattern set won't be overwritten. 3 room tables(yet one room need to be entered) are entered and displayable to test what they look like on the TV screen(due to the colors.).
It appears that the 0xcf that leaked into the RAM is no longer happening, I had one multiplication in this game I have missed. Now majority of the fill_vram() tiling method has been converted to putframe() format. The one left alone were the 6 fill_vram(0x19xx,0xDD,9) statement method tiling. I'm still paranoia about the reset loop, but hopefully it will get to the end of the game before that happens.
Going to get some sleep since I got work in the morning.
It appears that the 0xcf that leaked into the RAM is no longer happening, I had one multiplication in this game I have missed. Now majority of the fill_vram() tiling method has been converted to putframe() format. The one left alone were the 6 fill_vram(0x19xx,0xDD,9) statement method tiling. I'm still paranoia about the reset loop, but hopefully it will get to the end of the game before that happens.
Going to get some sleep since I got work in the morning.



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