Jump to content







Photo

Atomic Meltdown Re-Write Part: 2

Posted by disjaukifa, 12 September 2011 · 138 views

Well, after working on it for a few hours, I have another build for you! Two in one day. I have collision detection set for when you hit a wall, the player sprite disappears and you get two options. If you press the reset button it takes you back to the title screen. If you press the fire button, it will immediately start a new game.

Not quite sure what I'm going to implement next, been fighting to wrap the logic behind Bit operators in my head. I will this however, this game is tiny compared to my older version and I'm not even really using any variables yet, so I'm not sure what I was doing the other time, but I can say I'm having a lot more fun because I'm not under such a huge constraint to have variables available.

Heres the latest build:

Attached File  Atomic_Meltdown_2011y_09m_12d_2322t.bas.bin (32K)
downloads: 17


Thoughts? Suggestions?

Thanks!




When you add back in the random wiggling, also consider adding in inertia.
  • Report

May 2012

S M T W T F S
  12345
6789101112
13141516171819
202122 23 242526
2728293031  

Recent Entries

Recent Comments

Tags

    Categories