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NES Apocalypse Engine (Milestone 2)

Hi there!

The video RAM of the NES is soooo sloooow... :ponder:

Here's a new version of my particle engine, that will not only move dots within tiles, but also the tiles themselves :-o
It's moving 48 dots at 30Hz. That's only a tiny fraction of what the C64 can do here and what I was aiming at (128 dots / 60Hz ...), but still looking kinda neat ;)

Attached File  apocalypse.zip (4.04K)
Number of downloads: 58

Greetings,
Manuel

NES Apocalypse Engine (Milestone 1)

Hi there!

I'm trying to write a NES engine for an action game.

The first thing I wanted it to have is 128 independently moving particles.

And I'm about halfway there, just making a snapshot, since I can show this cool looking demo screen now, which is my first working piece of NES code ever! :)

Attached File  apocalypse.zip (3.33K)
Number of downloads: 59

Everything I know about NES programming I learned from these places:

http://www.nintendoage.com/forum/
http://nesdev.parodi...m/bbs/index.php
http://nesdevwiki.org/
http://dischmeister....nesdrawing.html

And I got some inspiration from the NES version of Elite and Ian Bells Tank Demo.
(After a first glance over the specs I originally thought my engine would need ~32K extra RAM :lolblue:)

Greetings,
Manuel

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