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Turrican

Posted by Cybergoth, in Rainbow Arts 07 July 2008 · 28 views

Rainbow Arts Amiga
Hi there!

Move over Metroid, here comes:

Turrican (1990):

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Program: Holger Schmidt, Manfred Trenz & Achim Moller
Graphics: Manfred Trenz, Sebastian Dosch & Andreas Escher
Musician: Chris Hülsbeck

Ratings:
Zzap! Rating: 97%
LemonAmiga Rating: 8.53

Turrican continues the series of hits for Rainbow Arts, that was started by Giana Sisters and Katakis. And again it were the same people responsible for the success.

Turrican was created on the C64 and the Amiga at the same time. The game was designed by Manfred Trenz, who also did graphics for both versions and programmed the C64 version himself. The Amiga version was programmed by the mighty Factor 5 once again. Responsible for the music as usual was Chris Hülsbeck certainly.

I played both versions start to finish this weekend. While it's an incredible technical achievement for the little C64, it wasn't the Turrican I remembered. Especially the lack of music during the levels seems to hurt it severly. IMO the definite version of Turrican to play is the Miggy one.

The comparison with Metroid is rather a loose one this time. There's some similarties and some differences. They're both rather explorational games in nature, they're both platformerish jump'n'shoots and Turrican can also transmogrify into a ball. Still, when playing, one quickly realizes that it's not much of a clone, more just a game in the same genre.

Technically it is brilliant. The Amiga version could've been an Aracde game of the time, with it's marvellous graphics and the thrilling music. In fact, the soundtrack was released on CD even back in the day already, an honor only a select few 16-Bit game soundtracks achieved back then.

The other highlight besides the music are the big boss battles, as pictured above. They're very nasty beasts and usually require a little bit of strategy to win.

Fun in 2008:
It didn't feel as good as I thought it should. I didn't play the C64 version before, so it holds no nostalgia value for me. And despite all technical wonders, the Amiga version just is better. But even this one felt lacking. The jumping controls are tedious in places, the levels are big on the one hand, but repetitive on the other - not many surprises in the mix. It just feels as if it hasn't aged that good and I'm probably also spoiled by Metroid Fusion/Zero from the GBA.

Greetings,
Manuel




Have you played the Genesis version? I've only ever found mediocre reviews for it. I've never played it, though I have briefly played the sequel (on the Genesis), which isn't half bad.
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Love Turrican i need to get a copy of it for the Genesis or my be a import copy for my PC Engine if there is a version for it.

I remember my friends had this game on the Amiga and just thought it was awesome. :ponder:
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vdub_bobby, on Mon Jul 7, 2008 11:05 PM, said:

Have you played the Genesis version? I've only ever found mediocre reviews for it. I've never played it, though I have briefly played the sequel (on the Genesis), which isn't half bad.

Thanks for the input. I will play the Genesis version next, so I can give you competent feedback on the quality of this port. :ponder:

There is a PC-Engine version out as well, I'm not sure if I can play that though, since I've troubles finding an emulator that's running good enough on 800MHz. The only one I know that is good enough is a commerical product unfortunately.
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Okay, I just spent an hour with the Genny version :ponder:

So here's my analysis:

The graphics look identical to the Miggy version, so they didn't spend too much effort on them, since AFAIK the Genny could have had more colors. The game also seemed to be a little bit slower, but that might be emulation related.

The music is made of the same tunes, but they sound very thin and suffered a lot in the conversion. It seems as if the Genesis audio hardware is not playing in the same league as the Miggys Paula chip.

The controls are IMO a bit better, since you have an extra "Jump" button on the console.

The main downer of the Genesis version is the difficulty level though. The game feels a lot harder. I think that about twice as much of your players energy gets deducted for hits you receive. On the other hand does it seem to take longer to kill some enemies, the first end-boss battle lasted significantly longer than what I expected.

Still a pretty good version. When I'd rate the Miggy one with 80% today, the Genny would still get 75% from me. I'd assume Mega Turrican to be the better choice, since it was done by Factor 5 themselves :)
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