Hi there!
Move over Metroid, here comes:
Turrican (1990):

Program: Holger Schmidt, Manfred Trenz & Achim Moller
Graphics: Manfred Trenz, Sebastian Dosch & Andreas Escher
Musician: Chris Hülsbeck
Ratings:
Zzap! Rating: 97%
LemonAmiga Rating: 8.53
Turrican continues the series of hits for Rainbow Arts, that was started by Giana Sisters and Katakis. And again it were the same people responsible for the success.
Turrican was created on the C64 and the Amiga at the same time. The game was designed by Manfred Trenz, who also did graphics for both versions and programmed the C64 version himself. The Amiga version was programmed by the mighty Factor 5 once again. Responsible for the music as usual was Chris Hülsbeck certainly.
I played both versions start to finish this weekend. While it's an incredible technical achievement for the little C64, it wasn't the Turrican I remembered. Especially the lack of music during the levels seems to hurt it severly. IMO the definite version of Turrican to play is the Miggy one.
The comparison with Metroid is rather a loose one this time. There's some similarties and some differences. They're both rather explorational games in nature, they're both platformerish jump'n'shoots and Turrican can also transmogrify into a ball. Still, when playing, one quickly realizes that it's not much of a clone, more just a game in the same genre.
Technically it is brilliant. The Amiga version could've been an Aracde game of the time, with it's marvellous graphics and the thrilling music. In fact, the soundtrack was released on CD even back in the day already, an honor only a select few 16-Bit game soundtracks achieved back then.
The other highlight besides the music are the big boss battles, as pictured above. They're very nasty beasts and usually require a little bit of strategy to win.
Fun in 2008:
It didn't feel as good as I thought it should. I didn't play the C64 version before, so it holds no nostalgia value for me. And despite all technical wonders, the Amiga version just is better. But even this one felt lacking. The jumping controls are tedious in places, the levels are big on the one hand, but repetitive on the other - not many surprises in the mix. It just feels as if it hasn't aged that good and I'm probably also spoiled by Metroid Fusion/Zero from the GBA.
Greetings,
Manuel
Move over Metroid, here comes:
Turrican (1990):

Program: Holger Schmidt, Manfred Trenz & Achim Moller
Graphics: Manfred Trenz, Sebastian Dosch & Andreas Escher
Musician: Chris Hülsbeck
Ratings:
Zzap! Rating: 97%
LemonAmiga Rating: 8.53
Turrican continues the series of hits for Rainbow Arts, that was started by Giana Sisters and Katakis. And again it were the same people responsible for the success.
Turrican was created on the C64 and the Amiga at the same time. The game was designed by Manfred Trenz, who also did graphics for both versions and programmed the C64 version himself. The Amiga version was programmed by the mighty Factor 5 once again. Responsible for the music as usual was Chris Hülsbeck certainly.
I played both versions start to finish this weekend. While it's an incredible technical achievement for the little C64, it wasn't the Turrican I remembered. Especially the lack of music during the levels seems to hurt it severly. IMO the definite version of Turrican to play is the Miggy one.
The comparison with Metroid is rather a loose one this time. There's some similarties and some differences. They're both rather explorational games in nature, they're both platformerish jump'n'shoots and Turrican can also transmogrify into a ball. Still, when playing, one quickly realizes that it's not much of a clone, more just a game in the same genre.
Technically it is brilliant. The Amiga version could've been an Aracde game of the time, with it's marvellous graphics and the thrilling music. In fact, the soundtrack was released on CD even back in the day already, an honor only a select few 16-Bit game soundtracks achieved back then.
The other highlight besides the music are the big boss battles, as pictured above. They're very nasty beasts and usually require a little bit of strategy to win.
Fun in 2008:
It didn't feel as good as I thought it should. I didn't play the C64 version before, so it holds no nostalgia value for me. And despite all technical wonders, the Amiga version just is better. But even this one felt lacking. The jumping controls are tedious in places, the levels are big on the one hand, but repetitive on the other - not many surprises in the mix. It just feels as if it hasn't aged that good and I'm probably also spoiled by Metroid Fusion/Zero from the GBA.
Greetings,
Manuel



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