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Playing S.D.I. (Amiga)

Posted by Cybergoth, in Playing... 25 September 2008 · 139 views

Playing... Amiga
Hi there!

Thanks for looking if you came for the Sega game, but this is about the Cinemaware one:

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Oh boy, I sure thought this should've been released for the C64 in 1987. Happy Computer tested the Atari ST version in their 4/87 issue and also listed the C64 as target platform. I really, really, really wanted it these days, being such a die hard Defender of the Crown fan then, but after waiting some 2-3 years even I gave up hope ;)

It actually was really in the works for the C64, it seems it basically died from feature creep when they were trying to enhance it way beyond the 16-Bit versions. Here's some info about it:
http://gtw64.retro-n.../Review_Sdi.php
http://gtw64.retro-n...Article_Sdi.php

Well, it wasn't really worth waiting for anyway. After reading the manual, I expected a lot more from it, but it's basically a cocktail of 3 simple shoot'em up action sequences.

You're playing two of them alternatingly for a while. The first is totally simplified stargliderish 3D space combat, the second is shooting missiles with a crosshair, even simpler than Missile Command.

At some point you get a distress signal from a russian space station and after some more crosshair shooting you've rescued the girl, which basically ends the game.

After rescuing 4 different girls in Defender of the Crown all the time and being used to see them undress as reward, this was a bit of a letdown:

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BTW: The music in this game is a very weird experience, since it sounds pretty much like the tunes from Defender of the Crown. Some seem to be exactly the same :ponder:

Some future day the "Playing..." series may see its follow-up "Sinbad and the Throne of the Falcon", but first it'll continue with something more elementary.

Greetings,
Manuel




Holmes?
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It really is a hint, but not as in Sherlock :D

Don't think you can guess it, just another C64 game time forgot...

Hm... shall I stay up another 40 minutes and see if Mega Man 9 arrived in Europe, or go to bed? ;)
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I'm rereading The Adventures of Sherlock Holmes, and I love it, but every Sherlock Holmes game I've ever seen reviewed has looked astoundingly boring. Never played one, though.

Seems like it would be hard to do a detective game as a detective game: gather clues, interpret them, follow leads, etc. Seems like you'd need a game world as rich and alive as GTA3+, but they seem to have put that game engine to, um, 'other' uses...
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vdub_bobby, on Thu Sep 25, 2008 10:48 PM, said:

I'm rereading The Adventures of Sherlock Holmes, and I love it, but every Sherlock Holmes game I've ever seen reviewed has looked astoundingly boring. Never played one, though.

I thought the mid 90s point'n'click ones from EA where supposed to be very good:
http://www.mobygames.com/game/dos/lost-fil...errated-scalpel

Never played one of the series though.

I think one of these is is currently being ported to the Wii:
http://www.sherlockh...game.com/en/sh/

vdub_bobby, on Thu Sep 25, 2008 10:48 PM, said:

Seems like it would be hard to do a detective game as a detective game: gather clues, interpret them, follow leads, etc. Seems like you'd need a game world as rich and alive as GTA3+, but they seem to have put that game engine to, um, 'other' uses...

I don't remember ever playing a detective game that was fun. Most seem to require being at the right place at the right time or making cross-conclusions out of long dialogs, both of which usually requires to make notes on paper, which isn't what I like to do in video games.

I know later installments of the Tex Murphy series were quite popular detective games, but I didn't ever get into them either.
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