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NES Apocalypse Engine (Milestone 1)

Posted by Cybergoth, 02 June 2009 · 32 views

Apocalypse Engine
Hi there!

I'm trying to write a NES engine for an action game.

The first thing I wanted it to have is 128 independently moving particles.

And I'm about halfway there, just making a snapshot, since I can show this cool looking demo screen now, which is my first working piece of NES code ever! :)

Attached File  apocalypse.zip (3.33K)
downloads: 97

Everything I know about NES programming I learned from these places:

http://www.nintendoage.com/forum/
http://nesdev.parodi...m/bbs/index.php
http://nesdevwiki.org/
http://dischmeister....nesdrawing.html

And I got some inspiration from the NES version of Elite and Ian Bells Tank Demo.
(After a first glance over the specs I originally thought my engine would need ~32K extra RAM :lolblue:)

Greetings,
Manuel




:ponder:

Glad to hear that you're still programming. :)
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Too bad it's on the wrong system. :ponder:

:)
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Nathan Strum, on Tue Jun 2, 2009 10:54 PM, said:

Too bad it's on the wrong system. :ponder:

:)
Just a short break, relaxing from real programming, I suppose. ;)
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