NES Apocalypse Engine (Milestone 1)
Posted by Cybergoth,
02 June 2009
·
32 views
Apocalypse Engine
Hi there!
I'm trying to write a NES engine for an action game.
The first thing I wanted it to have is 128 independently moving particles.
And I'm about halfway there, just making a snapshot, since I can show this cool looking demo screen now, which is my first working piece of NES code ever!
apocalypse.zip (3.33K)
downloads: 97
Everything I know about NES programming I learned from these places:
http://www.nintendoage.com/forum/
http://nesdev.parodi...m/bbs/index.php
http://nesdevwiki.org/
http://dischmeister....nesdrawing.html
And I got some inspiration from the NES version of Elite and Ian Bells Tank Demo.
(After a first glance over the specs I originally thought my engine would need ~32K extra RAM
)
Greetings,
Manuel
I'm trying to write a NES engine for an action game.
The first thing I wanted it to have is 128 independently moving particles.
And I'm about halfway there, just making a snapshot, since I can show this cool looking demo screen now, which is my first working piece of NES code ever!
apocalypse.zip (3.33K)
downloads: 97
Everything I know about NES programming I learned from these places:
http://www.nintendoage.com/forum/
http://nesdev.parodi...m/bbs/index.php
http://nesdevwiki.org/
http://dischmeister....nesdrawing.html
And I got some inspiration from the NES version of Elite and Ian Bells Tank Demo.
(After a first glance over the specs I originally thought my engine would need ~32K extra RAM
Greetings,
Manuel



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Glad to hear that you're still programming.