Playing Dark Side (Amiga)
Posted by Cybergoth,
in
Playing...
07 August 2009
·
230 views
Playing... Amiga
Hi there!
The second game powered by Incentives Freescape engine:

I always regarded those Freescape games a fascinating technical achievement, albeit I never really played one of them. On the C64 they simply seemed to run way too slow, IIRC at 2-3 frames per second. And later on the Amiga I had better games, I thought
I always loved the C64 soundtracks of Driller and Dark Side though. They're backed by incredibly epic 10-15 minute psychedelic tunes which do an impressive jobs of creating ambient atmospheres. Even if one hates the games, I at least recommend listening to those tunes once
The game itself is playing on the dark side (Aha!) of a moon, where you have to disrupt some evil alien plan by destroying their power grid and installatons.
While it was considerably fast, the Amiga version I was playing tonight unfortunately seemed to be buggy though. I always ran out of time very fast, even though destroying the power grid was supposed to slow down the timer. In my final try I equipped myself with a map and went straight along a walkthrough and still ran out of time halfway through the mission...
I just had a quick look at the C64 version but it still feels unplayable to me, even at 500% emulation speed
Some future day the "Playing..." series may see another Freescape game in the form of "Total Eclipse", but first it'll continue with something else.
Greetings,
Manuel
The second game powered by Incentives Freescape engine:

I always regarded those Freescape games a fascinating technical achievement, albeit I never really played one of them. On the C64 they simply seemed to run way too slow, IIRC at 2-3 frames per second. And later on the Amiga I had better games, I thought
I always loved the C64 soundtracks of Driller and Dark Side though. They're backed by incredibly epic 10-15 minute psychedelic tunes which do an impressive jobs of creating ambient atmospheres. Even if one hates the games, I at least recommend listening to those tunes once
The game itself is playing on the dark side (Aha!) of a moon, where you have to disrupt some evil alien plan by destroying their power grid and installatons.
While it was considerably fast, the Amiga version I was playing tonight unfortunately seemed to be buggy though. I always ran out of time very fast, even though destroying the power grid was supposed to slow down the timer. In my final try I equipped myself with a map and went straight along a walkthrough and still ran out of time halfway through the mission...
I just had a quick look at the C64 version but it still feels unplayable to me, even at 500% emulation speed
Some future day the "Playing..." series may see another Freescape game in the form of "Total Eclipse", but first it'll continue with something else.
Greetings,
Manuel



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