I've attached my current WIP, but no updates to the LLE since this version has obvious issues even with my built-in level.
I've added in the "walking on heads" feature. (It actually wasn't as hard as I thought it might have been as it required changes to only one bit of code.) When I first added it the leprechauns had an amusing habit of walking across the screen on top of one another. The look-ahead code took care of that but causes other quirkyness & problems. Hmm... just realized I need to check to make sure the leprechauns can't walk on the player's head. Yep, used BNE instead of BPL, so that should work.
Anyway, one important note: unlike Lode Runner, the leprechauns don't stop moving when they fall into a hole. Thus, if the hole is two bricks wide they will wander back & forth. This means two brick wide holes will probably not catch two leprechauns since the second walks over the first.
But the big change in this version is...