"Origin Reverse Indexed", i.e. I've run out of space somewhere in the code. My latest AI changes filled bank 1, grump. I managed to squeeze out the few bytes, but I wanted to add some debugging code to help me figure out how well the AI meets my expectations. There's also a couple of TODOs left in the code. I guess I'm going to have to start looking for places to optimize. Un-fun.
vdub_bobby, on Tue Oct 24, 2006 12:48 PM, said:
I enjoy optimizing, but I hate having to optimize unexpectedly.
I feel your pain.
I feel your pain.
EricBall, on Tue Oct 24, 2006 2:23 PM, said:
vdub_bobby, on Tue Oct 24, 2006 12:48 PM, said:
I enjoy optimizing, but I hate having to optimize unexpectedly.
I feel your pain.
I feel your pain.
In my own minigames, other than doing some of TJ's tricks, I found that avoiding lookup tables in favor of pure calculation can save lots of space, though at the expense of cycles. And even when you've optimized the obvious, you can still find more savings. After a while your code does get heavily obfuscated, however.
batari, on Tue Oct 24, 2006 11:41 PM, said:
After a while your code does get heavily obfuscated, however.
Still it is always somewhat rewarding when you find another byte in your already heavily optimized, obfuscated code.
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I feel your pain.