Okay, I've finally managed to get everything (back) into something which I can assemble into a 8448 byte bin. I haven't attached it because I haven't flushed out, what will probably end up being obvious, bugs. One of the problems with the code is I've started & stopped so many times I've forgotten dependencies and made some errors. It's also been a long while since I've had something which I could run and debug.One bonus is it appears I should be able to fit the game code into 4K, although it's organized a little differently than the previous version. I've moved the level data into Bank 3 and started the kernel at $1000 since it can work in read-only mode.Oh, and it does look like there's the possibility to squeeze a STA REFPn into the kernel, and I've figured out an interesting way to load the bit too.My main annoyance right now is the screen only stays stable for a short period of time, then it goes a little wacky and gets worse. Probably a rogue SuperCharger write which is mucking up the kernel. i should be able to find it with Z26's trace log. I haven't tried out the Stella 2 debugger yet.



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