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lep1215.zip (12.66K)
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lep1215.zip (12.66K)
supercat, on Wed Dec 14, 2005 2:42 AM, said:
EricBall, on Wed Dec 14, 2005 3:58 AM, said:
supercat, on Wed Dec 14, 2005 2:42 AM, said:
EricBall, on Wed Dec 14, 2005 1:19 PM, said:
vdub_bobby, on Wed Dec 14, 2005 4:34 PM, said:
supercat, on Wed Dec 14, 2005 3:45 PM, said:
vdub_bobby, on Wed Dec 14, 2005 4:34 PM, said:
vdub_bobby, on Wed Dec 14, 2005 7:20 PM, said:
supercat, on Wed Dec 14, 2005 4:54 PM, said:
vdub_bobby, on Wed Dec 14, 2005 7:20 PM, said:
EricBall, on Wed Dec 14, 2005 8:43 PM, said:
sec lda movespeed adc movephase sta movephase bcc move_never_mind jmp handle_playermove move_end:If movespeed is 255, the player will be allowed to move on every frame. If zero, player moves once every 256th frame. To move on five frames out of six, use a value of 204. If it's necessary to support higher speeds (more than one move per frame), then you can do something like:
lda movespeed asl bcs movehighspeed sec adc movephase sta movephase bcc move_end jmoveonce: jmp player_move_once movehighspeed: adc movephase bcc jmoveonce jmp player_move_twice move_end:In this case, the value of movespeed is the number of moves per 128 frames, minus one. So a value of 192 would cause alternative frames to move once or twice.
EricBall, on Wed Dec 14, 2005 10:19 PM, said:
Thomas Jentzsch, on Thu Dec 15, 2005 3:02 AM, said:
legeek, on Thu Dec 15, 2005 9:29 AM, said:
supercat, on Thu Dec 15, 2005 1:54 AM, said:
Thomas Jentzsch, on Tue Dec 20, 2005 12:20 PM, said:
supercat, on Thu Dec 15, 2005 1:54 AM, said:
The game does seem exceptionally hard, and I can't figure out any way to resume after dying (is there any?) Also, someimes a wide pink bar appears over my character when digging (probably a sprite artifact).
Still, pretty darned impressive.