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Random Terrain's Tetraternarium



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Seaweed Assault is Almost Finished

Posted by Random Terrain, in batari_Basic_(Atari_2600) 05 October 2011 · 72 views

Looks like the bugs are gone and it has a steady scanline count of 262:

http://www.atariage....eaweed-assault/


Once I get some more feedback and make little recommended changes here and there, then add an Easter egg of some kind, the game should be ready to put...


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VbB Music and Sound Editor Happiness

Posted by Random Terrain, in batari_Basic_(Atari_2600) 17 September 2011 · 167 views

It might sound silly, but I thought I'd mention that the Music and Sound Editor is making me happy today.

I've been working on some new sound effects and I was thinking that it's so much easier and more fun thanks to...


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Seaweed Assault: The Sticky Stays

Posted by Random Terrain, in batari_Basic_(Atari_2600) 05 September 2011 · 64 views

I've been playing around with making the seaweed less 'sticky' when players get themselves into tight situations.

One version I tried decreases the health bar by one notch and kicks the player out of the seaweed. If there is a long line of seaweed, the player could potentially get knocked through the line of seaweed (across the whole...


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Seaweed Assault: Game Over Animation

Posted by Random Terrain, in batari_Basic_(Atari_2600) 05 September 2011 · 74 views

I animated the Game Over message so it would match the underwater theme of the game. You can try the .bin file here if you want:

http://www.atariage....86#entry2365286

I know most people are busy (since today is a holiday), but of the few people who...



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Seaweed Assault: Variable Overhaul

Posted by Random Terrain, in batari_Basic_(Atari_2600) 28 August 2011 · 72 views

[font="Verdana"]Nobody has to read these Seaweed Assault blog entries. I'm just using them as motivation (showing that progress is being made). I'll also use these entries to 'think out loud' about various things I might want to do.

To...


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Back to Seaweed Assault

Posted by Random Terrain, in batari_Basic_(Atari_2600) 26 August 2011 · 73 views

[font="Verdana"]I was kind of asked to finish Seaweed Assault before doing more work on the new version of Bloober and the Gnarl, so I'm...


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Time to get Bloober and the Gnarl finished for the Atari 2600 (batari Basic game)

Posted by Random Terrain, in batari_Basic_(Atari_2600) 21 August 2011 · 78 views

[font="Verdana"]It seems like I have crawled out of the fog enough to get a game finished. I was starting to get there with Seaweed Assault, but there were still things about bB I wasn't clear about. Now that I've spent more time working on...


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Goodbye batari Basic

Posted by Random Terrain, in batari_Basic_(Atari_2600), Personal_Stuff 30 October 2010 · 40 views

"Goodbye batari Basic" is what I seem to say too many times because of distractions, procrastination, and various other things. This time I got pulled away from the game I was working on by a free download of Fable 2 for the Xbox 360, then I had a tooth pulled almost a week ago (25th of October) and the antibiotics are making me...


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Scrolling Game is Rolling Along (Part 5)

Posted by Random Terrain, in batari_Basic_(Atari_2600) 20 March 2010 · 53 views

Scrolling Game is Rolling Along (Part 5)

I loaded an old version of the program to help guide me, but since variable names changed and how I did things changed, it was twice as hard to convert nybble variables back to regular ones, but I got it done and everything seems to be working. Now that I'm using...


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Scrolling Game is Rolling Along (Part 4)

Posted by Random Terrain, in batari_Basic_(Atari_2600) 19 March 2010 · 59 views

Scrolling Game is Rolling Along (Part 4)


I've been trying to get rid of every unnecessary variable so I'll have the room to split up the Nybble me this, Batman! variables. I need to go back...


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Scrolling Game is Rolling Along (Part 3)

Posted by Random Terrain, in batari_Basic_(Atari_2600) 16 March 2010 · 70 views

Scrolling Game is Rolling Along (Part 3)


At the risk of killing it, I forced a name to the surface:

Gyvolver
(the gy is pronounced the same as the gy in gyroscope)

Here's the story for the game so far:

Before Gyvolver can advance to a higher level of...


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Scrolling Game is Rolling Along (Part 2)

Posted by Random Terrain, in batari_Basic_(Atari_2600) 15 March 2010 · 50 views

Scrolling Game is Rolling Along (Part 2)


I now have two sound effects working using data. :party: I thought it might use up too much space since code has to be repeated for each sound, but it's not using up that much. Looks like I'll be able to do all sound effects using data.

I wish I knew what this...


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Scrolling Game is Rolling Along (Part 1)

Posted by Random Terrain, in batari_Basic_(Atari_2600) 14 March 2010 · 49 views

Scrolling Game is Rolling Along (Part 1)


I posted the beginnings of an Unnamed Scrolling Game in June of 2008. After trying the...


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I'm no longer a sound effect virgin

Posted by Random Terrain, in batari_Basic_(Atari_2600) 20 January 2009 · 55 views
batari_Basic_(Atari_2600)
I've read tips and messed with the sound in other people's programs, but I hadn't gotten to the point where I needed to add sound to any of my own games that I've been working on until now. My maze game is at the point where it's time to start...





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