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SpiceWare's Blog



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Frantic reboot?!?

Posted by SpiceWare, in jEdit, Frantic 06 March 2012 · 243 views

I was reviewing the source for Frantic this weekend and while I was going over the time-critical kernel loop:

KernelLoop: ; 70
lda #<DS_COLUP0 ; 2 72
sta WSYNC
KernelLoopNoWSYNC:
beq RepositionP0 ; 2 2
sta COLUP0 ; 3 5 - before 25
lda #<DS_COLUP1 ; 2 7
beq RepositionP1 ; 2 9
sta COLUP1 ; 3 12 - before 25
stx ENAM0 ; 3 15...


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Controller demo

Posted by SpiceWare, in jEdit, ColecoVision 19 February 2012 · 254 views

I've thrown together a test program that reads the ColecoVision's controllers and updates the display to show the input. Left controller works fine, but I'm getting odd results for the right-controller. It's different for both emulators I'm using: in Mugrat (screenshots) the left controller input is also the right controller input,...


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ColecoVision Diversion

Posted by SpiceWare, in jEdit, ColecoVision 16 February 2012 · 357 views

Due to RL, I wasn't able to finish Chun-Li in time so it's been placed onto the back burner. I also got a little burnt out on Atari projects, so Frantic has joined it for a bit.

I recently acquired a ColecoVision (CV) and have decided to spend some time getting to know it...


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jEdit files for batari BASIC

Posted by SpiceWare, in batari BASIC, jEdit 15 July 2006 · 94 views

Here's my mode file for jEdit for batari BASIC:


To use the syntax highlighting, put the batari BASIC.xml file in the MODES directory of jEdit. Then edit the catalog file in the same directory and add the...


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Updated MODE file

Posted by SpiceWare, in jEdit 19 May 2006 · 78 views

When I was having to code on my Thinkpad I downloaded my mode file for jEdit from here and realized it wasn't my lastest version as some of the syntax highlighting wasn't the same as on my iMac. I got my iMac back, so here's the current version.

To use the syntax highlighting, put the...


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Edit Mode rev 2

Posted by , in jEdit 14 February 2006 · 95 views

I made some more changes to the Edit Mode file and am pretty happy with how it works. All the 6502 opcodes highlight as keyword1, DASM commands as keyword2 and the constants for all the Atari specific variabels as keyword 3. Numbers correctly highlight for hex using $ format and binary with %. I included octal rules, though I don't know if DASM...


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jEdit for IDE?

Posted by , in jEdit 12 February 2006 · 126 views

I started messing around with jEdit to see how it well it would work for coding an Atari game. I've begun writing the syntax highlighting rules(the attached xml file) that currently highlight as shown in the screen capture.To use the syntax highlighting, put the assembly-6502.xml file in...





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