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	<title><![CDATA[Bob's Blog]]></title>
	<link>http://www.atariage.com/forums/blog/115-bobs-blog/</link>
	<description><![CDATA[Bob's Blog Syndication]]></description>
	<pubDate>Tue, 08 May 2012 23:49:41 +0000</pubDate>
	<webMaster>editor@atariage.com (AtariAge Forums)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Github and other news</title>
		<link>http://www.atariage.com/forums/blog/115/entry-9090-github-and-other-news/</link>
		<category></category>
		<description><![CDATA[STARTED USING Git, and have uploaded the source code to Github.com: <a href='https://github.com/vdub-bobby/tankmaze' class='bbc_url' title='External link' rel='nofollow external'>https://github.com/vdub-bobby/tankmaze</a><br />
<br />
I'll continue to post updates here, though they might lag what's on Github.  For example!  The version on github is slightly newer; the enemy tanks have (crappy) AI now!<br />
<br />
I'm in...]]></description>
		<pubDate>Tue, 08 May 2012 23:26:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-9090-github-and-other-news/</guid>
	</item>
	<item>
		<title>The Bad Guys</title>
		<link>http://www.atariage.com/forums/blog/115/entry-8900-the-bad-guys/</link>
		<category></category>
		<description><![CDATA[NOW WITH ENEMIES that move! <br />
<br />
<br />
<br />
<br />
Not too exciting, really - they just change direction randomly when they hit an intersection.  But it's something!  <img src='http://www.atariage.com/forums/public/style_emoticons/atariage/icon_smile.gif' class='bbc_emoticon' alt=':)' /><br />
<br />
Also, your tank...]]></description>
		<pubDate>Thu, 23 Feb 2012 07:00:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-8900-the-bad-guys/</guid>
	</item>
	<item>
		<title>Destroy Walls</title>
		<link>http://www.atariage.com/forums/blog/115/entry-8882-destroy-walls/</link>
		<category></category>
		<description><![CDATA[NOW YOU CAN blow up the walls!  Plus I fixed the maze generator so that it (should?) cycle through the 255 possible different mazes.<br />
<br />
I forgot to mention this last time (until a late edit), but press RESET to cycle through the...]]></description>
		<pubDate>Sun, 12 Feb 2012 06:15:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-8882-destroy-walls/</guid>
	</item>
	<item>
		<title>Now With Mazes</title>
		<link>http://www.atariage.com/forums/blog/115/entry-8872-now-with-mazes/</link>
		<category></category>
		<description><![CDATA[BEEN PRETTY BUSY WITH RL over the last week, but found a few hours here and there to work out the code to generate mazes programmatically:<br />
<br />
<br />
<br />
To my surprise, I was able to get...]]></description>
		<pubDate>Mon, 06 Feb 2012 06:14:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-8872-now-with-mazes/</guid>
	</item>
	<item>
		<title>Ready, Fire, Aim!</title>
		<link>http://www.atariage.com/forums/blog/115/entry-8857-ready-fire-aim/</link>
		<category></category>
		<description><![CDATA[NOW WITH shooting!  Also a proper (though lame) maze, sort-of finalized kernel (and sort-of finalized tank graphics), and a glowing base to defend.<br />
<br />
<br />
In answer to what I think was Thomas' question, right now the maze is hard-coded.  If I can come up with a good...]]></description>
		<pubDate>Tue, 31 Jan 2012 06:23:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-8857-ready-fire-aim/</guid>
	</item>
	<item>
		<title>Tanks!</title>
		<link>http://www.atariage.com/forums/blog/115/entry-8840-tanks/</link>
		<category></category>
		<description><![CDATA[SO IT'S BEEN A WHILE since I've been very active on AA; but in the last few weeks I have again started some fairly intensive 2600 development.  I'm sorry to say, Nathan, that it isn't RPS - which is still on my slow-moving to-do list - but rather a project that I toyed with years ago: a semi-faithful port of...]]></description>
		<pubDate>Mon, 23 Jan 2012 21:12:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-8840-tanks/</guid>
	</item>
	<item>
		<title>R.I.P. Kotaku</title>
		<link>http://www.atariage.com/forums/blog/115/entry-7851-rip-kotaku/</link>
		<category></category>
		<description><![CDATA[NOW THAT KOTAKU.COM has <del class='bbc'>ruined</del> redesigned their website, I'm looking for a different video game news/reviews/opinion site.  Something reasonably intelligent, platform agnostic, and comprehensive.  Where do you all go for video game news?]]></description>
		<pubDate>Tue, 08 Feb 2011 20:30:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-7851-rip-kotaku/</guid>
	</item>
	<item>
		<title>Credits</title>
		<link>http://www.atariage.com/forums/blog/115/entry-7779-credits/</link>
		<category></category>
		<description><![CDATA[WHILE I'M HOME SICK FROM WORK I might as well take the chance and try to make some progress on RPS:<br />
Not a lot of changes, but since the previous version was so rough, I thought I'd put this out there.<br />
<br />
Cleaned up all scanline counts - now at 270 on all screens and transitions appear to be rock solid.  Also got new credits...]]></description>
		<pubDate>Fri, 14 Jan 2011 19:10:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-7779-credits/</guid>
	</item>
	<item>
		<title>R.P.S The 8K</title>
		<link>http://www.atariage.com/forums/blog/115/entry-7776-rps-the-8k/</link>
		<category></category>
		<description><![CDATA[PROGRESS CONTINUES...<br />
<br />
Dug up old PMs from Nathan and saw that he had made a title screen graphic for it already, so I added that in:<br />
<br />
This required expanding the ROM to 8K, so that's the other thing I did - which was a giant pain, as it always is. <img src='http://www.atariage.com/forums/public/style_emoticons/atariage/icon_rolleyes.gif' class='bbc_emoticon' alt=':roll:' />  In the process I screwed up all the scanline counts, but I think...]]></description>
		<pubDate>Thu, 13 Jan 2011 22:07:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-7776-rps-the-8k/</guid>
	</item>
	<item>
		<title>RPS</title>
		<link>http://www.atariage.com/forums/blog/115/entry-7667-rps/</link>
		<category></category>
		<description><![CDATA[NATHAN has probably given up all hope, but never fear!  I am actually working on it, though veeeeeeeeerrrrrrrrrrrrryyyyyyyy slowly...<img src='http://www.atariage.com/forums/public/style_emoticons/atariage/icon_ponder.gif' class='bbc_emoticon' alt=':ponder:' /><br />
<br />
<br />
<br />
<br />
<br />
Most of what little I've done so far is simple stuff to help me understand the code better.  <br />
<br />
I did, however, get one of Nathan's new...]]></description>
		<pubDate>Wed, 01 Dec 2010 01:54:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/115/entry-7667-rps/</guid>
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