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	<title>Draconland</title>
	<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&module=showblog&blogid=263]]></link>
	<description>Draconland Syndication</description>
	<pubDate>Wed, 24 Feb 2010 02:09:30 +0000</pubDate>
	<webMaster>editor@atariage.com (AtariAge Forums)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Bombliss 2600 (mockup)</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6861]]></link>
		<category></category>
		<description><![CDATA[Hi people.<br />
<br />
Tetris was never my favorite stile of game but bombliss variation rules and I enjoyed it alot as a kid.<br />
<br />
If you never played bombliss, all pieces contain 1 bomb wich explodes if the row is filled.<br />
You need 2 or more bombs to explode the row, if the row haven't bombs, nothing happen but it count as "combo". With more lines filed the explosion is bigger. If the explosion touch another bombs, they explodes too. <br />
If you put 4 little bombs together, they turns into a big bomb.<br />
Well watch the video if you never played it :<br />
<br />
<a href='http://www.youtube.com/watch?v=Ygm6EdDs8Cg' class='bbc_url' title='External link' rel='nofollow'>super bombliss</a><br />
<br />
How this game could be done in the 2600?<br />
<br />
I think the best solution was pf interlaced lines, one line shows the blue blocks, another the bombs only.<br />
I need 2 pf data becouse the game uses 10 squares per row.<br />
The explosion fx uses GRPX over sized (quad size). The unique gap is the big bomb, they can't to be displayed, besides this, the big bomb can be coded and the effect is the same.<br />
<br />
The puzzle mode is a must have in this game.<br />
<br />
Check out the animated gif I made, this is how the bombliss could looks in the 2600, the game is plenty doable.<br />
<br />
Another project to my endless to do list :P]]></description>
		<pubDate>Wed, 24 Feb 2010 01:24:00 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6861]]></guid>
	</item>
	<item>
		<title>Mario - The Plumber - Save the princess again</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6588]]></link>
		<category></category>
		<description>:D</description>
		<pubDate>Tue, 10 Nov 2009 23:47:00 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6588]]></guid>
	</item>
	<item>
		<title>Oh my godess</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6575]]></link>
		<category></category>
		<description><![CDATA[http://www.yukicosplay.com/site/galeria/1/104/1208_g.jpg<br />
<br />
The best cosplay I ever saw.  :love: <br />
<br />
Her name is Thais Yuki, she is brazilian.<br />
<br />
More photos in her website : <a href='http://www.yukicosplay.com/site/yuki/pt/cosplays/104' class='bbc_url' title='External link' rel='nofollow'>http://www.yukicosplay.com/site/yuki/pt/cosplays/104</a>]]></description>
		<pubDate>Thu, 05 Nov 2009 13:59:00 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6575]]></guid>
	</item>
	<item>
		<title>Persian Prince 2600 - Guardian sprites</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6475]]></link>
		<category></category>
		<description><![CDATA[I've finished all the guardian sprites for the PoP project.<br />
This gif show more or less the final result. I have better sprites here, just not update them to the gif (it's quite boring). The animations are : 1 - stand, atack pose 2 - walking - 3 - Touché! - 4 get hit - 5 die with pain!<br />
<br />
The block animation (defending the prince attacks) is done also. Hm... I need draw the special death such split by half if the guardian goes to trap (that kind of "wall blade", don't know the name of that).<br />
<br />
The dead animation don't know if possible to look like that. It doesn't require a special color table for each frame, the trick is to move the sprite vertically (and the color must follow the sprite) see the example below, but I don't know if the kernal support this.<br />
<br />
Trust me, the animation looks even cooler in motion. These animations uses a static position and don't make much sense. Just for record, the grey pixels is a missile object, it share the same player color, you notice I use some pixels sometimes to draw the feet. I'm using another color to help me in the binary conversion. <br />
Get hit and die animation require a bit more work. What really matter is how they look in the real hardware, not in this gif.<br />
<br />
Feel free to post feedbacks, critics and others. I don't care if you say it's sucks, since you spot me what exactly sucks. :)]]></description>
		<pubDate>Tue, 22 Sep 2009 22:08:00 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6475]]></guid>
	</item>
	<item>
		<title>Funny pianist</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6028]]></link>
		<category></category>
		<description><![CDATA[We never expected what we'll find on Youtube.<br />
<br />
This guy play fun themes on piano, such popeye or woody woodpecker theme.<br />
Also there good videos of him playing classics ragtimes.<br />
But in others videos he waste talent playing the Nokia cellphone and microsoft windows opening theme, or a silly song on churchil organ.<br />
I like his version of super mario bros on harpichord.<br />
<br />
His name is Vinheteiro, here the link for simpsons theme, and you can watch the others related videos if you like it.<br />
<br />
<a href='http://www.youtube.com/watch?v=TYr2YJpcudU' class='bbc_url' title='External link' rel='nofollow'>simpsons theme on piano</a>]]></description>
		<pubDate>Tue, 21 Apr 2009 17:01:34 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=6028]]></guid>
	</item>
	<item>
		<title>Lemming 2600</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5935]]></link>
		<category></category>
		<description><![CDATA[Last year I figure how far lemmings could be in Atari 2600.<br />
Obviously you can't create hundreds of characters per row, the limit of VCS is two.<br />
Then I have the idea to create only one lemming and interesting, its looks cool for me.<br />
<br />
Basically you have to control the main character around the maze, using limited number of tools to find the exit door.<br />
If you use a tool in wrong place, its over, you need restart the level.<br />
The lemming just walk. One very usefull tool on Lemmings is the stop. Then the lemming turn into a barrier and the others cannot go to danger areas, using 1 lemming only I can't use this tool, but I can replace to "change direction" tool. <br />
<br />
With 1 lemming the game is really do able.  Figure the 6 digit score changed to looks like a tool box. The arrow pointer can be done by missile, keeping free the other player to be used as ladder or bombs. You can dig the playfield for create holes. I thing BatariBasic can handle this game very well due playfield style.<br />
<br />
Its just an idea, I have others projects before try something for this side.]]></description>
		<pubDate>Tue, 24 Mar 2009 12:10:37 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5935]]></guid>
	</item>
	<item>
		<title>Atari 2600 Safety Intructions</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5875]]></link>
		<category></category>
		<description><![CDATA[Reading the playstation 2 manual, there is a picture of a woman inside a bath with a ps2 turned on. I know this is a small joke, to avoid contact with water, but give-me some ideas to a possible safety guide for the atari 2600.<br />
Sorry the quality, i'm not inspired today for dispend hours drawing.<br />
And I hope this kind of sadism not offend anyone here. It's for fun pourpose only.<br />
<br />
My possible next blog entry : Atari 2600 troubleshooting <img src='http://www.atariage.com/forums/public/style_emoticons/atariage/icon_smile.gif' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Mon, 09 Mar 2009 00:24:48 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5875]]></guid>
	</item>
	<item>
		<title>Atari Jaguar homebrew mascott</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5689]]></link>
		<category></category>
		<description><![CDATA[Reading the topic about possible atari jaguar mascot, I have one idea and drawed my own mascot.<br />
<br />
Edit :<br />
<br />
Changed the previous character to be a lynx mascott and added the new Jaguar.<br />
<br />
Jaguar and his little brother, the Lynx <img src='http://www.atariage.com/forums/public/style_emoticons/atariage/icon_razz.gif' class='bbc_emoticon' alt=':P' />]]></description>
		<pubDate>Sat, 10 Jan 2009 02:25:48 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5689]]></guid>
	</item>
	<item>
		<title>Keystone Kapers ending</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5387]]></link>
		<category></category>
		<description><![CDATA[KK is one of my favorite Atari 2600 game.<br />
Until now, I think this is the best, grafically, game done for the VCS.<br />
<br />
Then I bought one cart months ago, and discover that I coud finish (score at 999999).<br />
I play about 2 hours, and here's the snap.<br />
I already read that Activision games, if the score beat 999999 turns into exclamation mark (!!!!!!)<br />
But no KK, the score turns into hat, as the image below.<br />
<br />
Then the level restart, and in second screen the player freeze, like if hit by airplane, when I leave the rom to pick the camera, the demo mode was started.<br />
<br />
Now I'm playning Enduro, but there no way to finish this, I think for score get 999999 I need 6 or 7 hours of play, no way, no time and no pacience for this.<br />
The maximun I ran was 10 "laps", and I get bored.]]></description>
		<pubDate>Tue, 21 Oct 2008 23:34:52 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5387]]></guid>
	</item>
	<item>
		<title>MegaDriver Band</title>
		<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5216]]></link>
		<category></category>
		<description><![CDATA[MegaDriver is a band that play classic video game musics in heavy metal style.<br />
All musics can be downloaded as free in mp3 format.<br />
<br />
<a href='http://www.megadriver.com.br/?lang=en' class='bbc_url' title='External link' rel='nofollow'>Mega Driver official homepage</a><br />
<br />
And a video :<br />
<br />
<a href='http://www.youtube.com/watch?v=4RfS2SzjbzM' class='bbc_url' title='External link' rel='nofollow'>Sega Genesis guitar - Mega Driver</a><br />
<br />
 <img src='http://www.atariage.com/forums/public/style_emoticons/atariage/icon_shades.gif' class='bbc_emoticon' alt=':cool:' />]]></description>
		<pubDate>Tue, 26 Aug 2008 22:52:58 +0000</pubDate>
		<guid><![CDATA[http://www.atariage.com/forums/index.php?app=blog&blogid=263&showentry=5216]]></guid>
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