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	<title>Lakavision Limited</title>
	<link><![CDATA[http://www.atariage.com/forums/index.php?app=blog&module=showblog&blogid=381]]></link>
	<description>Lakavision Limited Syndication</description>
	<pubDate>Thu, 01 Mar 2012 22:03:21 +0000</pubDate>
	<webMaster>editor@atariage.com (AtariAge Forums)</webMaster>
	<generator>IP.Blog</generator>
	<ttl>60</ttl>
	<item>
		<title>Found a Project I can do.. Finally!</title>
		<link>http://www.atariage.com/forums/blog/381/entry-8914-found-a-project-i-can-do-finally/</link>
		<category></category>
		<description>The problem with hobbyest coding is not coding - one can do that for many hours without noticing.  The problem is motivation - especially if the support and compiler is lacking.  I decided on a project that entails %90 of what I know I can accomplish in my compiler/language.  Keeping up the momentum by having tangible results is CRITICAL. ...</description>
		<pubDate>Thu, 01 Mar 2012 07:49:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-8914-found-a-project-i-can-do-finally/</guid>
	</item>
	<item>
		<title><![CDATA[Project: Platform Get! DAYS 2 &#38; 3]]></title>
		<link>http://www.atariage.com/forums/blog/381/entry-8776-project-platform-get-days-2-3/</link>
		<category></category>
		<description><![CDATA[Some conceputalizing work done on my byte-code language idea.  Although it wont be used in my platform game it ties into a couple other projeccs I've been neglecting.  Basically, I'm using 0-255 to represent instructions or commands.  Still have to decide how far to go.  Could make, say, instruction 1 be "GOTO MAIN".  I could...]]></description>
		<pubDate>Thu, 22 Dec 2011 04:29:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-8776-project-platform-get-days-2-3/</guid>
	</item>
	<item>
		<title>Project:  Platform Get!  DAY 1</title>
		<link>http://www.atariage.com/forums/blog/381/entry-8772-project-platform-get-day-1/</link>
		<category></category>
		<description><![CDATA[So, with the Holiday season upon me, I've got relatively uninterrupted 3 day and 4 day weekends coming up.  My programming motivation got nerfed while attempting a platform game on the Sega Genesis.  I hope to get things back in gear during these coming long weekends.  If progress can be made other projects may get restarted as well.  I've...]]></description>
		<pubDate>Mon, 19 Dec 2011 18:50:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-8772-project-platform-get-day-1/</guid>
	</item>
	<item>
		<title><![CDATA[Genesis Development &#38; Learning BASIC over again..]]></title>
		<link>http://www.atariage.com/forums/blog/381/entry-8279-genesis-development-learning-basic-over-again/</link>
		<category></category>
		<description><![CDATA[Each BASIC dialect is different and there sure are differences between batari Basic and BasiEgaXorz.<br />
<br />
For one, there's no DRAWSCREEN command where you can determine when and where the screen refresh happens.. yuck.<br />
<br />
Work on the BasiEgaXorz Command Reference continues.  The developer of this Genesis BASIC compiler really DID need help with...]]></description>
		<pubDate>Thu, 16 Jun 2011 04:18:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-8279-genesis-development-learning-basic-over-again/</guid>
	</item>
	<item>
		<title>Development Gears Are Turning Again!</title>
		<link>http://www.atariage.com/forums/blog/381/entry-8265-development-gears-are-turning-again/</link>
		<category></category>
		<description><![CDATA[While my last 2600 project is stalled I've revisited the BasiEgaXorz Basic Compiler for the Genesis.<br />
<br />
My current plan is to make a Genesis game using IBM ASCII graphics in low res CGA 4 color mode.  The tentative title is:<br />
<br />
<span style='font-size: 26px;'><strong class='bbc'>Cigiyay!</strong></span><br />
<br />
I've also started on a batari Basic Command Refernce-like page for...]]></description>
		<pubDate>Thu, 09 Jun 2011 06:17:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-8265-development-gears-are-turning-again/</guid>
	</item>
	<item>
		<title>In the midst of a programming slump.</title>
		<link>http://www.atariage.com/forums/blog/381/entry-7684-in-the-midst-of-a-programming-slump/</link>
		<category></category>
		<description><![CDATA[After adding semi-persistent stairs to my fetch-quest-maze-game <a href='http://www.atariage.com/forums/topic/172686-destiny-wip/' class='bbc_url' title=''>"Destiny"</a> coding has temporarily stopped.  In the past I've relied on the excitement of discovering a new tool.  This worked for...]]></description>
		<pubDate>Tue, 07 Dec 2010 05:58:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-7684-in-the-midst-of-a-programming-slump/</guid>
	</item>
	<item>
		<title>The difference between lots of rest and resting well..</title>
		<link>http://www.atariage.com/forums/blog/381/entry-7551-the-difference-between-lots-of-rest-and-resting-well/</link>
		<category></category>
		<description>...</description>
		<pubDate>Mon, 18 Oct 2010 04:35:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-7551-the-difference-between-lots-of-rest-and-resting-well/</guid>
	</item>
	<item>
		<title>Stairs and Zelda Scrolling</title>
		<link>http://www.atariage.com/forums/blog/381/entry-7543-stairs-and-zelda-scrolling/</link>
		<category></category>
		<description>...</description>
		<pubDate>Fri, 15 Oct 2010 04:57:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-7543-stairs-and-zelda-scrolling/</guid>
	</item>
	<item>
		<title>More Progress.  More hurdles!</title>
		<link>http://www.atariage.com/forums/blog/381/entry-7537-more-progress-more-hurdles/</link>
		<category></category>
		<description>...</description>
		<pubDate>Tue, 12 Oct 2010 06:02:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-7537-more-progress-more-hurdles/</guid>
	</item>
	<item>
		<title>Three Section Playfield Screens</title>
		<link>http://www.atariage.com/forums/blog/381/entry-7523-three-section-playfield-screens/</link>
		<category></category>
		<description>...</description>
		<pubDate>Thu, 07 Oct 2010 05:27:00 +0000</pubDate>
		<guid>http://www.atariage.com/forums/blog/381/entry-7523-three-section-playfield-screens/</guid>
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