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The perfect movie (part 2)

Posted by atari2600land in atari2600land's Blog, 07 February 2012 · 54 views

So I got the urge to work on my movie script again. It's at 12 pages so far. My goal is 70 pages since I want it to be about an hour long. Only problem is I don't know what movie studio would want to produce a movie that's only an hour long. They sure didn't have a problem with it back in the 1960s with all those horror films I see...

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Now With Mazes

Posted by vdub_bobby in Bob's Blog, 06 February 2012 · 101 views

BEEN PRETTY BUSY WITH RL over the last week, but found a few hours here and there to work out the code to generate mazes programmatically:



To my surprise, I was able to...

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Meltdown - Atari 2600

Posted by Marc Oberhäuser in Marc Oberhäuser's Blog, 05 February 2012 · 77 views

Another new box:)

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Now I can really get back to work!

Posted by Random Terrain in Random Terrain's Tetraternarium, 04 February 2012 · 67 views

The nice table I got that rolls up over my La-Z-Boy recliner is a great help, but the size of the recliner has me too far away from my 24 inch monitor, so I've been using the zoom feature in my browser to read most of the time (even...

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The right way to do it

Posted by Nathan Strum in (Insert stupid Blog name here), 03 February 2012 · 116 views

So... if you had a bunch of money, how cool would it be to gather up a bunch of the best programmers from the classic arcade era, and hire them to make new games?

You know... like Ed Rotberg (Battlezone), Owen Rubin (Major Havoc, Space Duel), Rich Adam (Gravitar, Missile Command), Ed Logg (Asteroids, Centipede), Tim Skelly (Rip-Off, Armor Attack,...

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Syntax Terror Games Ltd is go!

Posted by Tickled_Pink in Tickled_Pink's Blog, 02 February 2012 · 56 views

12 months ago I set up a new business bank account for Syntax Terror Games, a new venture dealing in game development and current gen system repairs. Unfortunately I got severely sidetracked and have hardly used the account. In October, following the release of WP7 Mango, I decided to try my hand at a bit of Silverlight and created a relatively...

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USB driver lost: stupid computer

Posted by Serguei2 in Robin Gravel's Blog, 31 January 2012 · 88 views

Hi

I don't understand what it's just happened.

I used my USB hard disk this morning witout any problems but now!!!!!!!!!!!!!!!!!!

:mad: :mad: :mad: :mad: :mad:

Windows Vista asks me...

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VZAK 2011

Posted by pseudografx in Starosti 8bitového grafika, 31 January 2012 · 53 views

Mám tu jeden rest starý už asi 3 měsíce - pár týdnů po konání Výjezdního zasedání Atari klubu, které se konalo v říjnu loňského roku, jsem se Fandalovi zmínil, že mám nějaké fotky, a on navrhl, abych je...

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Just some musings.

Posted by NightSprinter in A Wandering Shadow's Travels, 28 January 2012 · 72 views

So, I start working again at Disney's Hollywood Studios again after almost a full year out on medical leave. I seriously have to thank my managers for busting their asses to ensure I stayed a part of the team. With my foot/ankle/leg recovered (playing Dance Dance Revolution for the first time in almost four years was great), I can actually...

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IMPLANTgames Podcast Episode 19: Quick 'n Dirty!

Posted by Austin in Austin's Blog, 28 January 2012 · 65 views


Episode 19 of the IMPLANTgames podcast is up and ready to go! In this episode, we talk about:

Kris and Austin’s video creation process
Capture hardware
Editing software (Windows Movie Maker/iMovie/Sony Vegas)
Raiden and “start-back” modes
Game Boy games and collecting
DVD...

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Video of how to open an Atari 2600 cartridge

Posted by jdrose in JDRose, 28 January 2012 · 95 views

The first couple of times trying to open a 2600 cartridge are tricky.
Once you figure out the pressure points it becomes fairly easy to do.

Here is a video I made that may help you a bit:


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I want to program dead consoles

Posted by EricBall in EricBall's Tech Projects, 26 January 2012 · 131 views

In addition to the 2600 & 7800, I have the desire to program the Vectrex. I grew up in the golden age of video games and vector games were part of the magic. The Vectrex also uses a 6809 - the processor I first programming in ASM.

In brief, the way the Vectrex draws vectors is:
1. Set the Y velocity
2. Set the X velocity
3. Turn on the...

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Still in the jungle

Posted by s0c7 in s0c7's Blog, 22 January 2012 · 110 views

I've been on hiatus for a while. Haven't even thought about coding for months, but I'm slowly coming back to it. Looks like some of the guys have been up to interesting stuff (cd-w, etc) lately.

I know it's a simple little game (and I have no intentions of making it more than 2k), but I am quite fond of Jungle Girl and am...

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Star Castle Brainstorming

Posted by cd-w in The Southsider, 20 January 2012 · 272 views

Here is another minor update to Star Castle:
The rings can now move at variable speeds - I have slowed them down a bit in this version.
The ring segment now disappear immediately when they are hit.
The rings will regenerate when the outer ring is removed.
The gun will fire projectiles at you when the inner ring is...

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Bill Carlton checks in.....

Posted by satan165 in satan165's Dusty Video Game Museum, 08 January 2012 · 228 views

i was at the blackhawks game, got home for this breaking news................

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Mystery photos!

Posted by SpiceWare in SpiceWare's Blog, 08 January 2012 · 158 views

For Thanksgiving I went up to Wisconsin and hung out with my brother and his family. Amongst other things, we made melted snowman cookies with the boys. You can see the rest of the photos here.

Posted Image

I'd brought...

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I got the Atari 2600

Posted by RETRO RULER in an atari story, 07 January 2012 · 168 views

Today I got the atari. going home with 120 in my wallet (christmas money) we parked in the lotb that contained GAMEOVER in the rows. this place sold all retro. also the people knew everything there was to know about anything retro. Right in front was the huge shelf containing 100 or so games. as i checked my list, a clerk id know for a year or so...

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2,012 Pixels and Zero Tears

Posted by Chris++ in Chris++'s Blog, 04 January 2012 · 162 views

Exodus; emancipation; liberation. To soothe myself while enduring the glaring fact that I'm a grown man who's staying at his folks' house while he looks for his new apartment, his glorious fortress of creative solitude -- with the emphasis being on that final word -- I thank myself for having escaped an unsavory relationship.

I've...

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Fan Translating Comic Books

Posted by Vic George 2K3 in Vic George 2K3's Blog, 02 January 2012 · 163 views

For the past few months I've been doing fan translations of European Smurf comic books that haven't seen an English translation in years. Most of my work is done using Google Translate, plus a lot of creativity and some familiarity with the characters. So far the ones I've translated are: The Wild Smurf, The Finance Smurf, You...

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Programming is hard...

Posted by toiletunes in toiletunes' Blog, 26 December 2011 · 197 views

Stages of programming:

1- Come up with an idea for a game.
2- come up with details and features for the game.
3- Try to program, realize some features just won't work on the 2600.
4- devise workarounds, or delete features.
5- run out of ROM, cut back more features.
6- learn bankswitching, put features back in.
7- run out of RAM,...



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