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Day 9

Posted by PitfallHarry2600 in The hunt for the PAL Heavy Sixer, 23 May 2012 · 39 views

I actually managed to find some spare time for me to post on my blog, so here it goes. Nothing new on eBay, and my presentation/2600 Showcase went extremely well :)

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Super Mario 64 2600 again

Posted by atari2600land in atari2600land's Blog, 22 May 2012 · 62 views

Mario is jumping, and not in a good way. I just tried out Super Mario 64 2600 on my Harmony cart. This is the result: Why does the screen jump like that when you're outside the castle? Apparently it doesn't like the way I'm displaying the path. Goody. And I'm also using the...


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Score/lives kernel suggestions?

Posted by SpiceWare in SpiceWare's Blog, 20 May 2012 · 101 views

I've been updating Space Rocks to add 2 player support. Since I plan to support cooperative (and possibly competitive) gameplay, it'd be best if I display both scores on-screen at the same time.

It'd also be nice to graphically display lives remaining, as well as have each player's info displayed in the proper color.

An easy solution...

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IMPLANTgames Podcast EP27 - Nothing Good Comes From the Microwave!

Posted by Austin in Austin's Blog, 20 May 2012 · 70 views
implantgames, podcast, retro and 3 more...

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Episode 27 of our IMPLANTgames Podcast is up and ready to be streamed or downloaded! This is Episode 27: Nothing Good Comes From the Microwave!

To get it, visit the following link:...

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Irata Anthem, sung by TIA

Posted by RevEng in dragging through the retro streets at dawn, 19 May 2012 · 99 views

One of my back-burner projects is a spiritual sequel to M.U.L.E, for the 2600. So far I just have a planet kernel, species+color choice kernel, and the beginnings of a theme. The game will be developed at my usual glacial pace, so I figured I'd share the theme, as it could be appreciated on its own...



When working...

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The May 20, 2012 Eclipse from Sacramento

Posted by Zach in Zach's Projects, 19 May 2012 · 755 views

North America has not had a solar eclipse in a long time. On Sunday, most of the continent will see a partial eclipse, and a lucky few will be able to view an annular eclipse. As you have probably heard, an annular eclipse happens when the moon blocks the center of the sun, creating a ring of sunlight.

Those of us in Sacramento are in a pretty good...

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Star Castle Developments

Posted by cd-w in The Southsider, 19 May 2012 · 294 views

There has been a lot of buzz recently about Scotts Star Castle kickstarter (just a few days remaining to grab a copy). It has prompted some people to speculate about this effort, so I thought I would post an update of where things are.

This project is still very much alive,...

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NES Golf Tour Finale

Posted by StanJr in StanJr's Blog, 18 May 2012 · 51 views

http://electricfrank...ur-wrap-up.html


Wrapping up the NES Golf Tour! It has been a blast and years in the making. I hope it was instructive and fun for all!

:spidey:

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rest (part 7)

Posted by seemo in The art of being clueless, 18 May 2012 · 50 views

a few gameplay tweaks and code cleanup, to bring the binary size to 1k.
peace


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Tough crowd

Posted by Atarifever in Top of the heap, 14 May 2012 · 59 views

Wow, winning this year's 7800 HSC is going to be tougher than I thought. We just finished Donkey Kong Jr. and the top score beat the best score in the world, ever. (For 7800 DK Jr. obviously. The arcade DK Jr. record is probably a bazillion and three). It's funny though, as I'd bet 90% of everyone who would care about those 7800 records is...

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Mini Product Reviews

Posted by Random Terrain in Random Terrain's Tetraternarium, 12 May 2012 · 76 views

I finally added some mini product reviews to my web site:

www.randomterrain.com/futuristic-inventions-cool-stuff.html#product_reviews

I hope the mini reviews will be helpful and will also bring in more traffic that might click on the Google...


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Github and other news

Posted by vdub_bobby in Bob's Blog, 08 May 2012 · 94 views

STARTED USING Git, and have uploaded the source code to Github.com: https://github.com/vdub-bobby/tankmaze

I'll continue to post updates here, though they might lag what's on Github. For example! The version on github is slightly newer; the enemy tanks have (crappy) AI now!

I'm in...

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Memory Lane, Powered by Turtles

Posted by FujiSkunk in FujiSkunk's Blog, 07 May 2012 · 70 views

Several years back, I started work on a web project I had been kicking around in my head for several years before that. I had an idea for a video game history website, one focused on Atari, and all the companies, consoles and games that were somehow involved with the granddaddy of the industry. I started pretty strongly, but after a while I let it gather...

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Close to a Year

Posted by Mord in Mord's Blog, 06 May 2012 · 72 views
minecraft

You know I had almost forgotten about having a blog on Atari Age. It's not from the lack of visiting the site, as shown by my string of posts in the 7800 and Modern Gaming forums.

My Livejournal isn't doing much better for activity however, if that's worth anything. ;)

Don't really have much to say this time either as I haven't been...

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slinking down the path to the dark side

Posted by EricBall in EricBall's Tech Projects, 01 May 2012 · 116 views

The other day my wife casually said "my DS". Now, I have to admit that we may have discussed that my son's Nintendo DS was hers since he now has a 3DS, but I hadn't really considered it. The problem is my wife's interest in games doesn't match mine or my son's. And although she has more free time to play, her interest in a...

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Case Sensitivity

Posted by Willsy in The Forth Files, 30 April 2012 · 77 views

A few days ago I added case insensitivity to TurboForth. When you are working on a real TI, you tend to engage the Alpha Lock key and leave the keyboard in upper case mode. However, if using via emulation then you normally have your caps lock switched off (in lower case). It always annoyed me that the system couldn't recognise load but could...

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Maze Mania (a new game for the Atari 2600)

Posted by joshuawins99 in joshuawins99's Blog, 27 April 2012 · 155 views

The object of this game is to get to the blue square at the end of each maze. Right now this is in a beta stage, but shooting missiles and dissapearing walls are soon to come. Just download the file below and play it in your Atari 2600 emulator. Hope you enjoy!!!



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