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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20.4k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      708.1k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

      91.5k
      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

      171.3k
      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

      73.3k
      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.7k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.9k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      36k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      685.6k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      66k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      556
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      425.1k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.5k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      280.1k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.3k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12.1k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14.1k
      posts
    3. 239.4k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.6k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      859
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      725
      posts
    4. Atari VCS (Redirect)   (8,811 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.2k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      3.1k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      46k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.6k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241.3k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.5k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.8k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      350
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

  • Recent Posts

    • 41,073 this is a top ten score for doggonit… which I didn’t play this season so I think I get +10 for this!! 
    • To your second point. LOAD/PEEK work well enough that you can use it to pass to/from assembly, so long as you have well-defined addresses and use a place that is unlikely to get corrupted.    I use >A000 to >A100, making sure that my program+numeric variable space never encroach on this last 256 bytes of the memory area.  One of my program loaders passes various values such as current program, target program, colors, etc. so that (1) the assembly code can reference it and (2) all XB programs can reference and decide on proper courses of action. It's quick and dirty, and to me quite useful.    (>A000 is -24576, >A001 is -24575, etc.).  In the below example, you can load value 20 into >A000, run another program, then retrieve the value. Classic99 is a good way to see what is happening with CALL LOAD.  Most of all, have fun playing and learning.    100 CALL LOAD(-24576,20) RUN "DSK1.PROGRAM" 200 CALL PEEK(-24576,A)  
    • Came to say this but you beat me to it I have a few of these cards and one complete setup with the original myarc drive/wd1000 enclosure
    • Really?????   Apple II     Atari 8 bit       I don't see how a 1Mhz Apple II was better at games.  The Apple II had a single speaker and took 100% of the CPU to make any decent sound.  The Apple II had 4 or 6 colors, depending, on the revision.  I think it was possible to mix graphics modes but you had to sniff the data bus to see where the display was at.  Either way, the Apple II was rather primitive.  I think the Apple II's advantages were the expansion slots and that the early versions took off-the-shelf components.   The Atari, meanwhile ran at roughly 1.3 Mhz (when accounting for ANTIC's bus mastering), had the ANTIC chip as a graphics co-processor, could display a lot of colors with display lists, had 4 "voices", even had a real operating system, etc., etc.  We Atari people know the specs.    I am sure that the experience of the software developers, on a platform, could make a huge difference.   Either way, the examples of games that I've seen are clear the Atari had superior graphics and sound.
    • If you don't mind me asking, how many animations are you making for the main character vs the NPCs?   I don't know if it's remotely realistic but I always think back to my pitfall hack that you helped with to see what's potentially possible in 4k (though admittedly a purpose built ASM program will be much more efficient than a generally compiled one so I obviously would never reach that amoutn in the same 4k).   I've been designing my levels' looks specifically to fit in with what is possible with pfheights so there is a good amount of variety and possibilities as long as you have one or two BIG spaces where you can such up extra lines to make the others much smaller.
    • I'll apologize on their behalf. I'm sure they didn't realize that using "1 to 2" instead of "1 or 2", or even more properly, "one or two", might be very upsetting to some people, being that it could be misinterpreted as 1 1/2, which would make no sense, of course. I've no doubt that what they meant to say was "For those who purchased this collection, one of the games may not work properly, while for others, it may be two."    Again, on that person's behalf, I'm very, very sorry. It wouldn't surprise me if they're feeling very badly right now for making that egregious mistake. 
    • My BBS software passes values back and forth between XB and assembly. Although it's been a while since I have played around with the routines, I can soundly state that CFI and CIF work via CALL LINK and the standard XB v110 cartridge. If there are exceptions, neither I nor anyone who ran the software encountered them in the past 30+ years.  Note the EQUates and the code segments below.    A few things to consider: 1. The integer is a 16-bit value and I think it is also considered signed. 2. Most of my CALL LINK routines start in the GPLWS workspace (>83E0).  I don't think this is necessary since the routines are called via BLWP, but I figured I should mention it. I preserve some registers and PAD ram (8300-83ff) if I need to use it.  In this case, I don't believe that you need to preserve the FAC space. 3. If you return to XB via a simple "RT" statement, you may need to clear the status at >837C.  There are various ways to get back and hopefully, I'm not forgetting something important.   4. I don't recall why I clear the status word before NUMASG.    ;Equates relevant to the below code GPLWS  EQU  >83E0 NUMASG EQU  >2008 CIF    EQU  >0020 FAC    EQU  >834A NUMREF EQU  >200C CFI    EQU  >12B8 XMLLNK EQU  >2018 ----- ;this routine converts an integer (R0) to float then returns it to XB via NUMSASG        MOV  R0,@>834A         Put sectors into FAC        BLWP @XMLLNK           convert to floating point        DATA CIF               integer to floating point        CLR  R0        LI   R1,1              1st var        CLR  @>837C            clear status        BLWP @NUMASG           put sectors into 1st variable ----- ;this routine looks for a float as variable #2, retrieves it via NUMREF, then converts to integer and moves it to R0        CLR  R0        LI   R1,2              2nd var        BLWP @NUMREF           get the float from XB        BLWP @XMLLNK                   DATA CFI               float to int        MOV  @FAC,R0           move int to R0  
    • I think what takes up a lot of space in the rom are the animation frames. It has many unnecessary subroutines too. I think optimizing the code would free up a lot of space in the 4kb rom, but I haven't had time for that yet, so I've released the codes for anyone who wants to make the necessary optimizations and corrections, making the code cleaner, there's a lot of trash in the code and that's it. It must be weighing you down, making it swollen. A good cleaning of the code should solve the problem, making room for the addition of other things, such as new playfields.   I used 8ksc for different pfheights of playfields to be written to the extra RAM, but I'm finding that this is not really necessary.
    • I had tracking but wasn't requiring a signature at that time.  One issue is that if a signature is always required, it may inconvenience the customer.   I don't know anything about the Amazon Locker systems.  Going through Amazon probably means more paperwork issues and rules to follow.   On the other hand, USPS keeps signature confirmation tracking for 1 year.  Since PayPal allows up to 180 days to file a dispute, at least the tracking information would still be available.  Though whether PayPal would honor that tracking would be another issue, of course.   See the bottom of this page: https://faq.usps.com/s/article/USPS-Tracking-The-Basics    
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