22 September 2009
10 Comments
I've finished all the guardian sprites for the PoP project.This gif show more or less the final result. I have better sprites here, just not update them to the gif (it's quite boring). The animations are : 1 - stand, atack pose 2 - walking - 3 - Touché! - 4 get hit - 5 die with pain!The block animation (defending the prince attacks) is done also. Hm... I need draw the special death such split by half if the guardian goes to trap (that kind of "wall blade", don't know the name of that).The dead animation don't know if possible to look like that. It doesn't require a special color table for each frame, the trick is to move the sprite vertically (and the color must follow the sprite) see the example below, but I don't know if the kernal support this.Trust me, the animation looks even cooler in motion. These animations uses a static position and don't make much sense. Just for record, the grey pixels is a missile object, it share the same player color, you notice I use some pixels sometimes to draw the feet. I'm using another color to help me in the binary conversion. Get hit and die animation require a bit more work. What really matter is how they look in the real hardware, not in this gif.Feel free to post feedbacks, critics and others. I don't care if you say it's sucks, since you spot me what exactly sucks.
Attached image(s)
10 Comments On This Entry
Page 1 of 1
SpiceWare
Thu Sep 24, 2009 12:50 PM
Nice! This is one of the projects I'm looking forward to seeing completed
Nathan Strum
Thu Sep 24, 2009 5:13 PM
That looks really excellent!
I've seen sprite rips from just the prince, and there must be hundreds of frames for him alone. I can't imagine how much work converting everything is going to involve.
I've seen sprite rips from just the prince, and there must be hundreds of frames for him alone. I can't imagine how much work converting everything is going to involve.
Nathan Strum
Thu Sep 24, 2009 7:47 PM
LS_Dracon, on Thu Sep 24, 2009 6:29 PM, said:
I think less...
Some animation share common sprites.
Some animation share common sprites.
True - there looks to be a lot of duplication and trimming that could be done in there.
LS_Dracon, on Thu Sep 24, 2009 6:29 PM, said:
Nathan, join with me and Le Geek!
Let's create a sprite team for this project! What you think?
Thanks - but I think I'd just like to watch and see what you guys come up with.
cd-w
Fri Sep 25, 2009 1:05 AM
Awesome work again. Perhaps you could do the Prince fighting frames next? This would let me program the fighting code, as this will be once of the most complex parts of the game.
Chris
Chris
Page 1 of 1
← March 2010 →
| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | |
| 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| 21 | 22 | 23 | 24 | 25 | 26 | 27 |
| 28 | 29 | 30 | 31 |
Recent Entries
-
-
-
-
Persian Prince 2600 - Guardian spriteson Sep 22 2009 4:08 PM
-
Sign In
Register
Help








