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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20.5k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      708.3k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

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      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

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      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

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    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

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      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.9k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      36k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

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      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      66k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      556
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      425.2k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.5k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      280.2k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.3k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12.1k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14.1k
      posts
    3. 239.5k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.6k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      859
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      725
      posts
    4. Atari VCS (Redirect)   (8,824 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.2k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      3.1k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      46k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.6k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241.3k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.5k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.8k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      684
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      350
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

    • Mord

      Vacation starting just as I start revving up for coding. Might actually accomplish something this time around!
      1. dudeguy

        Vacation, all I ever wanted! Vacation, had to get away!
    • dudeguy

      The power of Chris compels you!
      1. atari2600land

        I don't think so. I have no power.
    • CPUWIZ

      1. dudeguy

        That seems like a better way of doing it, momentum coming from both directions, as opposed to a single direction. makes more of an impact
    • Giles N

      That a very comprehensive SegaAges line-up of classic Super Scalers, never turned up on Switch is something I hope Sega rectify on Switch 2. Something akin to the full line-up on the japanese 3DS/2DS and with a few others, that’d be cool. (I’ve also wondered if the Evercade is much more the real target market for such collection as we’re now speaking 2024/25 concerning such possibilities).
      1. r_chase

        Yeah, I do hope FPGA takes off more than ever tbh. Especially in the context of 8-bit computers as well. After all, fun fact: the Spectrum Next and its clones are FPGA iirc.
    • shane857

      Wonder if there will be an Ace Ventura 3? 🤔 Jim Carrey has to reprise his role thou...

      1. dudeguy

        Anything's possible but I think the studio would make him tame it down quite a bit. you think a bit about a guy going undercover as a mentally disabled person would fly in 2024? right
      2. bent_pin

        I'd watch it, but I agree that the comedy of the age probably wouldn't fly today. Would be cool if it was his kid or something, and he had a smaller part in it.
  • Recent Posts

    • I am using KyroFlux with a DSDD drive, using a custom image mode (see attached.)  At this point, I do not have the time nor patience to continue mucking about with this.  If someone wants these disks, they are welcome to them.  I will suss out the drive imaging issues when I get back next month.
    • Improvement GI Joe: 20480 Steeplechase: 1:46  
    • Lots of zeros in the 2nd half of the image.  From >B400 onwards to the end @ >16800.  (That's exactly half the disk.)   I think something is going wrong with how you're dumping these.
    • I was just wondering of one will ever be put out, after all we here in North America would love to be able to play and enjoy this wonderful port for the 2600.
    • Well, this was a weird week's work, including doing a very convincing 6502 implementation of a Dijkstra concurrent locking algorithm before tossing it away for a simple spin lock, but the crazy annoying bug is gone, so is the concept of an “NMI thread,” and the problem turned out to be a race condition in which one thread would try to change its thread context (e.g. yield up control to another thread) while we were in the critical section of that same thread-context-switching on another thread — and putting a semaphore around it was just exactly what the doctor ordered. The NMI thread had to go, though, because it could deadlock, and (as it turns out) we don't want to do too much in the NMI itself, all the fun stuff happens in the other threads (main, script, and stagehand).   So, this week's updates…   In Skyline-Tool … Cleaned up some things in Skyline-Tool, including compiler warnings and missing functions, that sort of thing. Enhanced support for “best fit” or “imperfect” mode for converting full-screen/large bitmaps from PNG to 7800 — the --imperfect option can be passed to allow it to choose the best palette possible from among the 8 palettes you've provided for each 4×16 px cell. Fixed a bug where SpeakJet phrases were not terminated properly When reading from a core dump file, decode the DLL for the screen currently being displayed (front buffer) not composed (back buffer) by default Decode character states (ActorAction) for all defined actions, including “Panic” — this enables you to use the core analysis of the decals in the scene to find a character which is panicking because of e.g. a minor fault STUK signal — that is: When an actor can't navigate the scene, their action changes to “Panic” and they log a minor fault STUK, by watching for minor faults in the debugger, now the designer can find out which actor is in Panic mode and trace what course they weren't able to navigate. In the game runtime: Shaved a couple of bytes off DebugBreaks sometimes Implemented simple semaphore locking around critical section of thread context switching Added labels for the main service routines at $8000 Fixed the (mis)use of the NonTilesetBank value that was causing issues Removed some code that I'd marked as “suspicious” ages ago, and found that it actually did nothing at all Wait only for VBlank to start, not to end, before certain actions Log a minor fault if we ignored an NMI Whenever a minor fault occurs, flash the stats section of the screen's background to red Zero out DLL immediately upon starting to compose a new frame Fixed a few front-buffer/back-buffer confusions in the code Fixed some bad pointer arithmetic in a couple of places Corrected the make ready target, which would fail if your user account did not already have a ~/.local/share/fonts/ folder; and made a “fix-up” routine to detect machines that I'd mucked up and correct them. (The font it was trying to install ended up as ~/.local/share/fonts, as a file, not a folder, confusing everything.) And (and I thought I'd posted this previously, but I guess not?) — ensured that the stack is reset thoroughly when we're drawing the Break screen, as failure to do so could cause the break screen to, itself, crash. I'm going to cauterize some other references to the NMI thread, tonight, and perhaps work also on a bug that's causing the upper stats area to be ridiculously oversized; then, back to dealing with particle systems and weather.
    • I forgot until I tried playing this that the rom won't work in open emu (I looked back and saw I wrote about the issue in 2021 here). Tried it in mame, which was suggested back then, but it won't boot 😕
    • Dennis Debro's Pac-Man 4K.  What he accomplished within the same hardware constraints as the Tod Frye original is just astounding.
    • Great to see you're starting on your first bB game!   Karateka was one of my favorite games to play on the Apple II and later on my Commodore 64.   There are quite a few limitations to consider when using the standard kernel in bB. Essentially, you have 32 columns and 11 rows to work with. You can use pfcolors as a kernel option to use different colors per row.   Here's a few screenshots from the actual game with some translated mockups that could be achievable with the standard kernel in bB: ( If you won't be using missile0, you could also include the no_blank_lines kernel to remove the horizontal gaps between rows)   Overcoming the limitations of the Atari 2600 and batari Basic to create an enjoyable game is what makes this a fun challenge.
    • It suddenly occurred to me that after removing the fast screen I/O to save 100 bytes in the kernel, there is no reason I can't put the old code in a library file. If I really need faster screen writes and faster scrolling I can load DSK1.FASTCONSOL and it replaces the existing words with the new ones. DUH!.   Here is the code:   How much difference does it make?  Well to see that, I used A "Forthy" version of the translation of the sevens program. \ Min:sec \ Literal translation 1:31 \ Forthish rework 1:20 \ Using FASTCONSOL driver 0:57 \ compiled BASIC 1:40   Here is the reworked version which has only a few optimizing changes and it also factors the code out into separate words.    
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