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  1. Atari Systems

    1. Atari General

      A general discussion for Atari-related topics that aren't covered by a specific Atari console or computer forum.

      20.3k
      posts
    2. Atari 2600

      The Atari 2600 is the system that started it all for Atari, and is by far the most popular classic gaming console. This forum covers all 2600 systems produced by Atari, as well as 2600-compatible consoles produced by third-parties.

      706.3k
      posts
    3. Atari 5200

      The Atari 5200 was Atari's second cartridge-based game console. Based on the Atari 8-bit computer line and labeled the "SuperSystem", the 5200 was Atari's answer to growing competition in a market they were losing control over.

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      posts
    4. Atari 7800

      The Atari 7800 ProSystem is a contemporary of the Nintendo Entertainment System and the Sega Master System. Based on extensive feedback from Atari customers, the 7800 features a streamlined design, backward compatibility with the 2600, a powerful graphics processor, and simplified controllers.

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      posts
    5. Atari Lynx

      Lynx was Atari's first portable game system, and world's first color handheld. It was designed by Epyx and the engineers who created the Amiga. Ahead of its time, the Lynx sported a backlit color screen, stereo sound (in model 2) and an impressive range of games. Check out our rarity guide or explore many games listed on Atari Gamer.

       

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      posts
    6. Atari Jaguar

      Atari's last game console, the Atari Jaguar represented a huge leap in technology from previous offerings. Featuring a 64-bit architecture, the Jaguar had great potential, but its power was difficult to tap. Even then, many great games were released and the Jaguar has an avid fan base today.

      218.4k
      posts
    7. Atari VCS

      Discussion forum for the new Atari VCS console.

      18.8k
      posts
    8. Dedicated Systems

      Before Atari produced the famous 2600, they created many standalone consoles such as Pong, Speedway, and Stunt Cycle. Recently, Atari has been creating new dedicated consoles, such as the Atari Flashback.

      35.9k
      posts
    9. Atari 8-Bit Computers

      Atari's original 8-bit computer line, featuring the Atari 400, 800, XL, and XE series of computers. Powerful and well-engineered, the Atari 8-bit computers are still popular with fans today!

      684k
      posts
    10. Atari ST/TT/Falcon Computers

      Atari's next generation computer line, the Atari ST computers were based on the Motorola 68000 series chips, the same as the Macintosh at the time. The ST would also be followed by the TT and Falcon.

      65.8k
      posts
    11. Atari Portfolio

      The Atari Portfolio is a palmtop, IBM PC-compatible portable computer released by Atari in 1989, the world's first palmtop computer!

      556
      posts
  2. Classic Consoles

    1. Classic Console Discussion

      Discussion of classic gaming consoles outside the Atari realm.

      424.7k
      posts
    2. ColecoVision / Adam

      Coleco launched the ColecoVision in 1982, with the console quickly becoming popular due to its library of arcade ports. The ColecoVision has a large homebrew following today.

      132.2k
      posts
    3. Intellivision / Aquarius

      This forum is for discussion of the Mattel Intellivision, Atari's primary competitor against the 2600, as well as the Mattel Aquarius computer. Intellivision systems include the original Intellivision, Intellivision II, INTV III, and the Sears Super Video Arcade.

      279.7k
      posts
    4. Bally Arcade/Astrocade

      Discussion forum for the Bally Arcade/Astrocade console.

      3.7k
      posts
    5. Odyssey 2 / Videopac

      Discussion revolving around the Odyssey 2 / Videopac G7000/G7400

      7.7k
      posts
    6. Vectrex

      Discuss the world's only vector-based video game console here!

      12.2k
      posts
    7. Nintendo Entertainment System (NES) / Famicom

      Discuss Nintendo's first cartridge-based system, the NES, here!

      12k
      posts
    8. Super Nintendo Entertainment System (SNES) / Super Famicom

      Discuss Nintendo's second cartridge based system here!

      6.5k
      posts
    9. Sega Genesis

      Sega's popular fourth-generation 16-bit system, would ultimately compete head-to-head with the Super Nintendo.

      14.7k
      posts
    10. 3DO Interactive Multiplayer

      Discussion forum for the 3DO console and the unreleased Panasonic M2

      3.6k
      posts
    11. Dreamcast

      Discussion for the SEGA Dreamcast console.

      1.2k
      posts
    12. SMS High Score Club

      Join the Sega Master System High Score Club today!

      2.4k
      posts
    13. TG-16/PC Engine High Score Club

      Compete for high scores on the TurboGrafx-16 and PC Engine!

      1.4k
      posts
  3. Classic Computing

    1. Classic Computing Discussion

      Use this forum to discuss the plethora of classic computers outside of Atari 8-bit offerings. These include the Apple II, Commodore 64/128, Amiga, TI 99/4a, MSX, TRS-80 and others.

      41.2k
      posts
    2. Apple II Computers

      Discussion for Apple's 8-bit computer line.

      14k
      posts
    3. 238.3k
      posts
    4. Commodore 8-bit Computers

      Discussion for Commodore PET, Vic-20, Commodore 64, Commodore 128, and other 8-bit Commodore systems.

      17.4k
      posts
    5. Commodore Amiga

      Discussion for Amiga Computers, CDTV, and CD32

      7.8k
      posts
    6. Tandy Computers

      Discussion for Tandy computers, including the TRS-80 Models I, II, III, and 4, Color Computers, and Model 100.

      7.9k
      posts
  4. Modern Consoles

    1. Modern Gaming Discussion

      This forum is for discussion of all modern game systems, including gaming on consoles and computers.

      232.5k
      posts
    2. Sony Playstation 5

      Discuss Sony's Playstation 5 console here!

      851
      posts
    3. Xbox Series S/X

      Discuss Microsoft's latest Xbox Series S and X consoles here!

      724
      posts
    4. Atari VCS (Redirect)   (8,644 visits to this link)

      Discussion forum for the new Atari VCS console.

    5. Nintendo Switch

      Discussion about Nintendo's latest game console and games.

      10.2k
      posts
    6. Microsoft Xbox One

      Discussion forum for the Xbox One.

      3.3k
      posts
    7. Sony PlayStation 4

      Talk about the Sony Playstation 4 here.

      3.4k
      posts
    8. Microsoft Xbox 360

      Discussion about the Microsoft Xbox 360 (not including the original Xbox).

      22.4k
      posts
    9. Sony Playstation 3

      Please discuss the Sony Playstation 3 and games here.

      13.4k
      posts
    10. Nintendo Wii / Wii U

      Discussion forum for the Nintendo Wii and Wii U consoles and games.

      27.5k
      posts
  5. Gaming General

    1. Gaming General Discussion

      Gaming discussion not covered by other specific gaming forums.

      3k
      posts
    2. Arcade and Pinball

      Many of us grew up pumping quarters into arcade games, and here's where you can discuss all your favorites. From Pong to Pinball to the latest arcade games, if it has a coin slot, then you're at the right place!

      45.9k
      posts
    3. Emulation

      Emulators allow you to experience classic games on modern PCs (and other devices!) Discuss the latest emulator developments and ask questions about emulation here!

      31.7k
      posts
    4. Hardware

      This forum is for discussion of hardware at a more technical level than you'll find in the other forums. If you have a hardware question you'd like to ask or have some interesting knowledge you'd like to share with others, post it here!

      33.3k
      posts
    5. Prototypes

      Ever wondered about all those games that were announced but never released? Or games that have been discovered over the years that no one even knew existed? Or have you discovered a new prototype that no one's seen yet? Here's the place to talk about prototype games, led by Tempest of AtariProtos.com.

      16.5k
      posts
    6. Gaming Publications and Websites

      This forum is for discussion of gaming related magazines, books, websites, and other publications.

      19.9k
      posts
    7. International

      Internacional - Internazionale - Internationaal - Internasjonal - This forum is for discussion of classic and modern gaming in languages other than English.

      4.6k
      posts
  6. Marketplace

    1. Buy, Sell, and Trade

      Please use this forum as a tool to buy, sell, and trade games and hardware.

      241.1k
      posts
    2. Auction Central

      Use this forum to discuss auctions on eBay. Have something up for auction you'd like to share? Post it here! You can also highlight amusing, off-the-wall, or interesting auctions that others may want to hear about!

      170.5k
      posts
    3. Wanted

      Use this forum to post a list of the gaming hardware and software you're looking for!

      51k
      posts
    4. Free Games and More

      Spreading the Love with Free Games and other items.

      2.5k
      posts
    5. User Feedback Forum

      Please use this forum to leave feedback about other users on AtariAge that you've had good and/or bad experiences with. Please read the sticky at the top of this forum before posting!

      14.4k
      posts
  7. Community

    1. Events

      Use this forum to discuss gaming events of all types, including expos revolving around classic gaming, events catering to modern systems, arcade expos, and local gatherings of collectors getting together or a day of gaming.

      23.5k
      posts
    2. Show Us Your Collection!

      If you're a repeat visitor to AtariAge, it's likely you also collect classic games and systems. Here's your chance to show off to the rest of the community your collection!

      16.4k
      posts
    3. Member Blogs

      As members update their Blogs, messages will be posted in this forum so you can more easily keep tabs on who's writing what!

      11.9k
      posts
    4. 2.4k
      posts
    5. 6.7k
      posts
    6. Contests

      These forums are for discussing and participating in contests started by AtariAge, contests run by forum members, and of course, the weekly High Score Contests!

      15.3k
      posts
    7. User Groups

      This forum and its subforums are for classic gaming and computing user groups. Find people in your area who share your love of this hobby!

      2.7k
      posts
    8. AtariAge News Discussion

      Discuss news posted on the front page of AtariAge!

      • No posts here yet
    9. User Submitted News

      Please submit classic gaming news here!

      124
      posts
  8. Game Programming

    1. Homebrew Discussion

      Here you can talk about homebrew games that don't have their own forums allocated (which will be most of them). Have an idea for a game that you'd like to see someone program? Are you programming a game and want some feedback? Discuss it here!

      53.7k
      posts
    2. Programming

      The programming forums are technical discussions of programming various classic gaming consoles. The more popular consoles have their own dedicated programing forums, so please only use this forum for topics that fall outside of those forums.

      7k
      posts
    3. Hacks

      A hack is an existing game that has somehow been modifed in terms of graphics, colors, sounds, and/or gameplay. If you've modified a game and would like to share it with others, or have an idea for a modification you'd like to see done to an existing game, you can discuss it here.

      23.8k
      posts
  9. Site

    1. Announcements

      Important site or forum-related announcements will be posted here. If you see a new announcement, please stop by to read it!

      6.5k
      posts
    2. Forum Questions and Answers

      Have a question about how to use the forum?  Ask here and others can answer (including admins and mods!)  

      683
      posts
    3. AtariAge Store Discussion

      We'll post announcements about the AtariAge Store here, and you can also post your questions and comments about the store in this forum as well.

      333
      posts
    4. Site and Forum Feedback

      Do you have suggestions for how AtariAge can be improved? Please post them here, as well as criticisms, and kudos about the web site!

      17.5k
      posts
    5. Rarity Guide

      The AtariAge Rarity Guide is a living, breathing document! If you have feedback regarding rarity guide values and the database in general, please discuss it here!

      8.2k
      posts
    6. Archived Forums

      Resting place for forums that have have run their course and are archived here for reference.

      547
      posts
  • Recent Status Updates

    • bent_pin

      @Albert Were any last chance orders shipped USPS Ground Advantage? I have an odd tracking number that showed up from a label purchased in January.
      1. This update has no replies.
    • CPUWIZ

      Our member count is about to bust through the 16bit ceiling!
      1. Random Terrain

        I want nothing to do with anyone's member, but I especially want nothing to do with multiple members.
      2. carlsson

        Since the world population anyway is twice what a 32-bit integer can hold, will AtariAge "do the math" and go directly to accommodating a 64-bit number of members? Yes, that would involve quite a lot of aliens but hey, we've been involving those in our video games for years. Mostly shooting them, but still.
    • Charlie Cat

      *Sigh* It's Monday. 
       

      1. This update has no replies.
    • dudeguy

      Lord of the Rings extended version- im about halfway through Fellowship. don't feel like the extra scenes add a whole lot. Felt it just kind of slowed the pacing down. still plan to watch the entirety of it but on future viewings it'll be the theatrical versions for me
      1. This update has no replies.
    • SlidellMan

      When a pig eats fermented corn:
      One man reviews an Navistar International DT466 engine:
      He also has found a bunch of crazy engine ideas:
       
      1. This update has no replies.
  • Recent Posts

    • I was able to run a bunch of XB programs, one gave an error (defining a couple of chars in one statement, which I deleted - and it also ran)...   It never crashed, just gave some I/O errors when it wasn't expected.   Attached... XB3.zip
    • Spent some time this weekend polishing up the Colecovision overlay handling. Not a ton of CV games utilize the overlays - feels like a missed opportunity in some ways but maybe they were saving costs?  Anyway, I added a couple new virtual overlays to bring the total up to 12 supported overlays and cleaned up a few older ones - and it should now auto-apply the correct overlay if you're using a ROM with a known good checksum (you can still select the overlay manually in the game config).  
    • I have never actually got round to trying this one out, I have played the sequel though, Lost Luggage, I will give this one a go. 
    • That is 95b, OSR2, so it should have the USB supplement to support (minimal) USB devices.
    • Great topic! Let me say I always READ THE FLIMSY MANUAL. But not till after I’ve tried the game first. Wondering why this isn’t working, how come I can’t do this, these controls aren’t responding. Then I take the time to RTFM and everything makes sense.   For instance I just received Final Approach. I only found out about this game a year ago, had it on my list for a while. it’s a air traffic controller game never knew there was one for the 2600. I always liked these type of games.   I started playing and couldn’t figure out how to land the planes. After RTFM it was no problem. This one’s getting a new label!   : Instructions (for 2600, by Apollo) ---------------------------------------------------- THE SITUATION You are an Air Traffic Controller at a busy international airport. Literally thousands of lives are in your hands every day as you guide giant airliners and small private aircraft taking off and landing. You try to stay relaxed under the intense pressure of your job, but you must always be ready for emergencies. THE SET-UP FINAL APPROACH(tm) is played by one or two players using the joystick controllers. Be sure the power is off when you insert or remove the FINAL APPROACH cartridge from your video game system. THE DIFFICULTY SWITCH Placing this switch in the 'B' position will provide the easiest play. It controls the speed of the aircraft on your radar screen as the game begins; slower in the 'B' mode, faster in the 'A' mode. THE GAME SELECT SWITCH Each time you depress this switch, you will select a new game variation. The numbers of the different variations shown on the game menu in this manual will appear on your video screen at top center, with the number of players on the right. (See VARIATIONS.) THE RESET SWITCH When this switch is depressed, the game will begin. The variation and player number will change into a scoreboard, which will reflect the points you have received landing aircraft. SCREENS The first screen you'll use in controlling air traffic is the Approach Control Radar Screen (ACR), which will appear when you turn on the power. The ACR screen shows you all the air traffic in the vicinity of your airport. Use this screen to control your aircraft for landing. When an aircraft is aligned with the runway strobes and is on final approach, you must then switch to the Ground Control Approach (GCA) screen. Use the GCA screen to bring your aircraft in for a safe landing, monitoring altitude and heading. THE JOYSTICK CONTROLLER Hold your joystick controller so that the red 'FIRE' button is in the upper left corner. On the ACR screen, moving the joystick will move a small black square known as the cursor around the screen. To control the movements of an aircraft, position the cursor directly on the airplane and press the red 'FIRE button. You will remain in control of the aircraft until you again press the red 'FIRE' button, releasing the cursor from the aircraft. On the GCA screen, use the joystick to control the altitude and heading of your aircraft on final approach. Control the altitude of your aircraft by pulling it towards you to reduce altitude, and pressing it forward to increase altitude. Heading is controlled by moving the joystick left or right to keep your aircraft centered on the runway. GENERAL PLAY Aircraft will enter your radar screen randomly. There may be up to four aircraft on the screen at one time. When these aircraft appear on the screen, they will not be heading in any fixed direction, so you must take control to steer them in the desired direction. Each aircraft will remain on the last given heading, so you must constantly monitor this heading and change it so that the aircraft are spaced out in a matter in which they can achieve a safe and expeditious landing. The aircraft under your control must remain within the boundaries of your radar screen. If you allow an aircraft to go out of the boundaries, it may reappear at any point on the screen, and you will lose points. You must also insure your passengers' safety by keeping your aircraft spaced adequately. Allowing two or more aircraft to touch will be considered a near-miss, and you will be penalized for a control error (that is, one life). Your objective in controlling the aircraft on your runway screen is to steer it so that it arrives at the end of the runway strobes heading toward the runway. From this position, the aircraft can make a landing on the runway if it is steered properly. If you do not position the aircraft over the end of the strobes, the aircraft cannot land. Once the aircraft has been positioned to start its approach, you must select the GCA screen to steer the aircraft down the glide slope (which shows the aircraft's altitude) and the localizer (which shows the aircraft's heading). TO SWITCH from the ACR screen to the GCA screen, you simply move the cursor down to the lower center knob on your console, and press the red 'FIRE' button. A successful landing is accomplished if your aircraft's nose is centered on the glide slope and localizer when arriving at the end of the runway. As soon as the aircraft has touched down on the runway, switch back to the ACR screen simply by pressing the red 'FIRE' button. If the airplane was landed successfully, the aircraft will have already disappeared from the ACR screen, and an additional aircraft will soon appear at an edge of the screen. If a successful landing is not made, the aircraft you attempted to land will continue to be displayed on the ACR screen. Aircraft under your control may suddenly start flashing, and emitting a warning tone. This indicates they have an emergency and must be brought in for an immediate landing. Other aircraft must be cleared out of the path of the aircraft with an emergency, and it must be given priority for landing. It will continue to flash until it has landed. [SCREEN SHOT: GCA SCREEN. A white diagonal line with a red plane on it slopes from the upper left to the screen's center, where it meets a black horizontal line. This is the glide path. Beneath it, a white horizontal line with a red plane on it stretches toward a runway; this is your localizer.] [SCREEN SHOT: ACR SCREEN. Dots at the top of the screen indicate control errors. The middle dot of the three greyish dots at the bottom of the screen is your Center Knob. The cursor is a black square, the strobes are little white lines next to the black runway, and the aircraft at the top of the screen is in black.] SCORING You receive 25 points for each successful landing. For every emergency landing you receive 50 points if you are able to land the aircraft with an emergency before any other aircraft. You will lose 5 points every time you allow an aircraft to wander off the screen. As the score increases, the speed of the aircraft on the screen increases. You are allowed four control errors, such as allowing a near-miss or not immediately landing an aircraft in distress. You will be allowed an additional control error every 500 points you earn. The number of control errors (lives) remaining is indicated by the green lights at the top of the screen. VARIATIONS The FINAL APPROACH game variations include one and two-player games. In the one-player game, the game is concluded when you have made four control errors. In the two-player game, the game is concluded when you each player has committed four control errors. Turns alternate on each near-miss or unsuccessful landing. You may also select whether the maximum number of aircraft on the screen will be two, three or four. In games 3 and 4, the game play is made even more challenging by the addition of crosswinds affecting your aircraft on landing. Games 7 and 8 are particularly easy, designed for small children. GAME MENU GAME NUMBER 1 2 3 4 5 6 7 8 NUMBER OF PLAYERS 1 X X X X 2 X X X X MAXIMUM NUMBER 4 X X X X OF AIRCRAFT 3 X X 2 X X CROSSWINDS ON YES X X LANDINGS NO X X X X X X  
    • The Arduino can be powered in three ways: - direct 5V to the VIN input (e.g. from the SIO port) (you wrote that this works fine, so it is unlikely there should be a short anywhere on the 5V rail) - from an external power supply, in which case 5V and 3.3V are created by voltage regulators - 5V from the USB port   You can try this way, without the Atari connected of course.   If everything will be OK and the screen will work correctly, this may indicate a fault in the voltage regulators circuitry, admittedly there is a diode there to protect against reversed voltage polarity.   Repair of this is certainly beyond your technical skills and the cost of repair in some electronics service will exceed the cost of a new Arduino (~$5), but for any electronics technician such a repair (e.g. replacement of capacitors or burnt regulator) is relatively simple, fast and cheap.   If you feel confident enough with a multimeter, you can check with an external power supply what the voltages are on the 5V and 3.3V pins (multimeter set to V, black probe to GND, red to voltage holes).        
    • If you look at this video where they are demonstrating THEC64 Mini, in Spain I think, users never tested THEC64 Joystick, it was there but was a model, it used a Snes Controller so tell you straight away there was something wrong with THEC64 Joystick from the beginning. More info on them is here, I wrote a threat about them, here.. https://thec64community.online/thread/426/rgl-thec64 I need to add THE400 Mini yet.  
    • if it turns out to be your Pokey chip that is bad - don't throw it away. It will likely work fine in a dual pokey chip stereo upgrade as the secondary pokey chip as the music function still works, it's the other fucntions that have just failed. Done that a few times now with such chips.  
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