calfranklin Posted February 21, 2006 Share Posted February 21, 2006 The only people knowing your scheme could be you and the board manufacture. I think I won't make a real cartridge. It's a hell of a job that I can't do alone (same as double video upgrade). Your work looks great and I can't wait to see a demo. Well I've made a demo already in turbobasic. It's a spinoff that I called the smp-demo. You can download it in this thread: (only one difference: it has colorchanges by DLI and no scrolling). http://www.atariage.com/forums/viewtopic.p...31087&start=250 ...and, Sheddy, I'll save the scrolling MCS for the supergame for 1mbyte flashcart. The technique needs some more RAM that I can't make free for my mario clone (oneloader!), and it's still in development. I can make the MCS scrolling routines much faster (it needs many wasted Wsyncs), but it'll take some time to develop. ----- mux 415165[/snapback] I opened this thread, but didn't read anything about a Mario clone. Can you please post the file here? I also remember playing the German Bros clone. Thanks, Cal Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted February 22, 2006 Share Posted February 22, 2006 Hmm, afaik Analmux left this forum (and maybe also left the A8 scene)... But hey, if you read this analmux: Please, why not finish SMB3 and let`s say, release it for the ABBUC software contest 2006 ?!? It would be a shame not to finish such a great program... -Andreas. Quote Link to comment Share on other sites More sharing options...
Gury Posted February 22, 2006 Share Posted February 22, 2006 Hmm,afaik Analmux left this forum (and maybe also left the A8 scene)... But hey, if you read this analmux: Please, why not finish SMB3 and let`s say, release it for the ABBUC software contest 2006 ?!? It would be a shame not to finish such a great program... -Andreas. 1022161[/snapback] Waiting Quote Link to comment Share on other sites More sharing options...
analmux Posted February 22, 2006 Author Share Posted February 22, 2006 (edited) The only people knowing your scheme could be you and the board manufacture. I think I won't make a real cartridge. It's a hell of a job that I can't do alone (same as double video upgrade). Your work looks great and I can't wait to see a demo. Well I've made a demo already in turbobasic. It's a spinoff that I called the smp-demo. You can download it in this thread: (only one difference: it has colorchanges by DLI and no scrolling). http://www.atariage.com/forums/viewtopic.p...31087&start=250 ...and, Sheddy, I'll save the scrolling MCS for the supergame for 1mbyte flashcart. The technique needs some more RAM that I can't make free for my mario clone (oneloader!), and it's still in development. I can make the MCS scrolling routines much faster (it needs many wasted Wsyncs), but it'll take some time to develop. ----- mux 415165[/snapback] I opened this thread, but didn't read anything about a Mario clone. Can you please post the file here? I also remember playing the German Bros clone. Thanks, Cal 1021979[/snapback] I can't find the files anymore, but maybe you can try to look for post 254 in the thread indicated, there are 2 files if i'm right: http://www.atariage.com/forums/index.php?s...ndpost&p=366226 Edited February 22, 2006 by analmux Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted May 3, 2006 Share Posted May 3, 2006 Hey is there any news on this game? Quote Link to comment Share on other sites More sharing options...
analmux Posted May 4, 2006 Author Share Posted May 4, 2006 the news is that there is no news at all. like i said i still don't have any plans to give E.T.A.'s or something. it's still a lifeless project. ...but i'll let all of A.A. members know as soon as it's finished, no more updates till that very moment. Quote Link to comment Share on other sites More sharing options...
miker Posted October 11, 2006 Share Posted October 11, 2006 It seems that similar project on the other side of our planet is almost done... Quote Link to comment Share on other sites More sharing options...
miker Posted October 11, 2006 Share Posted October 11, 2006 and here's the game-demo itself: crownland_preview.zip Quote Link to comment Share on other sites More sharing options...
Inky Posted October 11, 2006 Share Posted October 11, 2006 (edited) HOw do I laod an xex file in Atari800WinPlus? Never mind. FIgured it out And as a final edit.. Holy cow! That's good! Edited October 11, 2006 by Inky Quote Link to comment Share on other sites More sharing options...
pseudografx Posted October 11, 2006 Share Posted October 11, 2006 and here's the game-demo itself: Incredible! The best-looking Atari game I've seen so far! Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted October 11, 2006 Share Posted October 11, 2006 Outstanding! I can't believe what I see! Keep on that awesome work! Very Very promising. Maybe the release of the year, once it is finished!! \twh Quote Link to comment Share on other sites More sharing options...
kevin242 Posted October 11, 2006 Share Posted October 11, 2006 and here's the game-demo itself: Wow this is a great game!! Do you have any more info about it? When is the full version coming out? Who is working on this? do they have a website? Quote Link to comment Share on other sites More sharing options...
Kroah Posted October 11, 2006 Share Posted October 11, 2006 (edited) Unbelievable, I thought it was a joke... And now, i can't even imagine how some FX are done... @miker: Can you provide a link of the source ? I can't find anything on the net about this demo Thanks ! Edit: oops, kevin242 has been faster than me Edited October 11, 2006 by Kroah Quote Link to comment Share on other sites More sharing options...
Allas Posted October 11, 2006 Share Posted October 11, 2006 (edited) Really, the last surprise of the great 2006 year. A great year for Atari! This game really impressed me, excellent use of DLIs, fonts, sprites. And cool! special effects. If someone thinked Carvenia is cool, this game rooocksss!!!! At the first post, I thinked you have posted a screenshot of MSX game. At the second post I cant believe was an Atari game. Who are the programmers? Edited October 11, 2006 by Allas Quote Link to comment Share on other sites More sharing options...
deathtrappomegranate Posted October 11, 2006 Share Posted October 11, 2006 This looks really good (and sounds pretty good too). Whoever is behind it is doing an excellent job! Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted October 11, 2006 Share Posted October 11, 2006 I can confirm this to work on the real atari hardware. looks and sounds even better. it's like a miracle Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted October 11, 2006 Share Posted October 11, 2006 (edited) Absolutely great Now what I really, really hope is that the programmers make this a BIG game with enough levels for a real challenge. I've yet to see a program on the Atari that has as much lasting appeal as some of the late C64 titles (Mayhem, First Samurai, Turrican...). If Crownland only has four or five levels, I'm afraid it won't be interesting and just another disappointment... Now if it has four worlds with four levels each, that'll be something! Playability is excellent. It seems the programmers worked hard on designing very nice levels This is a FUN program, unlike the flat and insipid Wloczykij. -- Atari Frog http://www.atarimania.com Edited October 12, 2006 by www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Allas Posted October 12, 2006 Share Posted October 12, 2006 This is a FUN program, unlike the flat and insipid Wloczykij. I'm sure Crownland is the result of evolution in programming. Wloczykij is a funny and pretty game too. Software as this, costs a great effort for a programmer, and could be technical source of inspiration for better future developments like Crownland. Quote Link to comment Share on other sites More sharing options...
miker Posted October 12, 2006 Share Posted October 12, 2006 All of these creators are from LaResistance group. The made Joe's Adventure for ABBUC Contest 2005. Also Powrooz (who has joined this group after Forever 7 party) did very nice gfx for the games like JellyBeans and Flowers Mania (and some for gfx-compo one some parties). Quote Link to comment Share on other sites More sharing options...
DamageX Posted October 12, 2006 Share Posted October 12, 2006 Awesome. It even works on NTSC! Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted October 12, 2006 Share Posted October 12, 2006 Fantastic! F. Quote Link to comment Share on other sites More sharing options...
raster/c.p.u. Posted October 12, 2006 Share Posted October 12, 2006 Cool! Please, boys from LaResistance group, keep your great work. Quote Link to comment Share on other sites More sharing options...
emkay Posted October 12, 2006 Share Posted October 12, 2006 I must admit, that I like what I see :-) Even the control of the protagonist is very smooth and the animations are smooth aswell. (anyone recognizes the really nice water animation? ) If the coder read this: Please make the scoreboard hires. Music sounds ok. Even if I cannot imagine using the "C" or "E" generator for making nice melodies. The only doubts I have, are about the "more enemies" in the higher level. But I always like to be surprised :-) Quote Link to comment Share on other sites More sharing options...
analmux Posted October 12, 2006 Author Share Posted October 12, 2006 holy crap, really amazing I wish to see a full version of this project! (seems like I can throw Mario project in the waste bin now ) Quote Link to comment Share on other sites More sharing options...
emkay Posted October 12, 2006 Share Posted October 12, 2006 holy crap, really amazing I wish to see a full version of this project! (seems like I can throw Mario project in the waste bin now ) Cool... so you can release the sonic demo faster Quote Link to comment Share on other sites More sharing options...
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