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Atari Announces Flashback 2.0


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Battlezone is the replacement.

 

 

Dang, no kidding. Just think of it as buying a copy of Thrust+ (for slightly less than the Atari Age store sells it)...

I am very sorry, but I have to disappoint everybody here. I had to cancel the deal because "Atari" and I could not come to agreeable terms to satisfy both sides. :sad:

 

 

This sucks. :sad:

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I think Thrust is the best arcade-style game for the 2600. I've even had visions of building a cabinet around it someday, complete with a spinner ("driving controller" - if you haven't played the game with the DC, you haven't played it!). What a shame! I'm sure I'll still get one or two for myself to tinker with, but the FB2 is less compelling as a gift item now.

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Hey guys, I just created a little FAQ for the Flashback 2. Take a look at it and let me know what else I can add or correct on it. I think I may have something wrong on the games list (Is Atari Climber still on the list?) so LMK.

 

http://www.staticgamer.com/modules.php?mod...aflashback2_faq

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Question number 5 - Reproduction is the correct word for it hardware wise. The Flashback 2's main chip is an exact reproduction of 2600 hardware in a single chip format. Case wise, it's of course changed a bit. And yes, the switches changed due to costs.

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OK, I've changed the wording of the answers mentioned. Thanks for pointing those things out for me, I knew that there would be a few inncorrect items there.

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Gentleman... start your soldering irons ;-)

 

 

 

Slight change in design, the footprint of the cart connector was causing some routing issues, so the contact points on the PCB are clearly marked and the silkscreen now has a legend detailing the cartridge connector points and what jumper to solder to enable/disable the game rom/cartridge connector.

 

 

 

See attached.

 

 

Curt

fb2_silkscreen_final.zip

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Do my eyes deceive me, or are there jumpers marked "L" & "R"? Could that possibly mean that the Atari's two oscillators are routed so that I can actually keep them separate? This would be awesome news for games like Skeleton + and Synthcart that benefit from having "stereo" output.

 

Oh please, oh please... :)

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umm... as an average joe, i barley understand whats on there, which area if where the solder points are? if its clearly marked, i cant read it, so can someone please clearly explain to me where they are?

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me too so don't feel bad :)

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i wonder if the buttons can be exchanged with the orrigional switches from a heavy sixer. curt, can it be done, ya know, just inlight of what sidcrowe said

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Would be a little difficult to do, the footprint for the switches are much smaller then the old original switches, plus the Game Reset and Select switches are gold contact/conductive rubber footprints on the boards, so you'd have to do some very careful surgery.

 

Perhaps spraying them silver as someone suggested would be the better route for you to go.

 

 

 

Curt

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Eh, I'll just paint them over with silver model paint.

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I, for one, think the orange buttons look pretty good. If the console were full-sized, they would look weird, but it's tiny, and I think they did a nice job with the design for the size it is.

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ill just paint em silver too, ya know what? i wanna be an individual, so im painting them Chroam, hehehehh, :)*

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hey.. modding is going to most likely require custom cabintry. so if you want to repalce the pushe button thingies with the original switches go ahead.. a switch is a switcha after all. if you cant mount them directly, then just re route them'

the mod I intend to do is mounting directly into my computer via a video capture tv tuner cars, the board is going to be put intoa 5.25 bay with all controls inthe face plate, witht eh cart port mounted in a floppy bay.

the only limit you have is your imagination and your wallet.. so let fly

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Amen, now how about helping me and keilbacca know where the Cart port print on the diagram curt gave us is?

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The problem with silkscreens is that they don't you very far. Running a bare board through a scanner to show the holes and surface mount pads is better. So is a photo of a stuffed circuit board with a ruler next to it.

Guess we gotta just sit tight. Feels like I'm back in 1982 impatiently waiting the couple months to get a 2600 for Xmas.

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now heres another stupid question about the board.. will the cart port area be actually drilled and contacted out? as in all I have to do is drop the port in and flow it together?

for those that are not solder freindly.. relax.. its really not all that difficult.. just get the right guage rosin core solder, a little bit of flux paste really helps, and a nice steady hand with a pen iron is all you need.

as far as I can tell this mod is just adding a part, and its really just going to be a drop n place type of operation with no real need to know exactly what yer doing and the whys and hows and whats

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now heres another stupid question about the board.. will the cart port area be actually drilled and contacted out? as in all I have to do is drop the port in and flow it together?

for those that are not solder freindly.. relax.. its really not all that difficult.. just get the right guage rosin core solder, a little bit of flux paste really helps, and a nice steady hand with a pen iron is all you need.

as far as I can tell this mod is just adding a part, and its really just going to be a drop n place type of operation with no real need to know exactly what yer doing and the whys and hows and whats

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That was the original intent, but the single sided board design to keep costs down prohibited the routing of the lines to make such a mod that convenient, so the contact points will need to be soldered with a ribbon cable to a cart connector.

 

 

Curt

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That was the original intent, but the single sided board design to keep costs down prohibited the routing of the lines to make such a mod that convenient, so the contact points will need to be soldered with a ribbon cable to a cart connector.

 

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umm..... what do you mean? you dont have to drill open the solder points, and add solder em?

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now heres another stupid question about the board.. will the cart port area be actually drilled and contacted out? as in all I have to do is drop the port in and flow it together?

for those that are not solder freindly.. relax.. its really not all that difficult.. just get the right guage rosin core solder, a little bit of flux paste really helps, and a nice steady hand with a pen iron is all you need.

as far as I can tell this mod is just adding a part, and its really just going to be a drop n place type of operation with no real need to know exactly what yer doing and the whys and hows and whats

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That was the original intent, but the single sided board design to keep costs down prohibited the routing of the lines to make such a mod that convenient, so the contact points will need to be soldered with a ribbon cable to a cart connector.

 

 

Curt

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oh thats still going to be fine though. I'm assuming in old IDE cable is going to be fine.. a little extra work.. but even a novice should be able to pull that off in an hour or so.

and for those novices out there.. the best way to do that.. by my experience is to start withteh red wire as your #1 wire, split them back and bend each one so they alternatie in diresction.. anchor the one wire then youll be able to manipulet every thing else fairly easily.

now is there going to be a need to install some type of switch or cut any traces to be able to acces this functionality, or will be installing the cart port allow you to overide the onscreen menue and go directly to the cart?

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That was the original intent, but the single sided board design to keep costs down prohibited the routing of the lines to make such a mod that convenient, so the contact points will need to be soldered with a ribbon cable to a cart connector.

 

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I'm going to make it a personal rule that in order to be "authentic", you've got to use one of those rainbow colored ribbon cables from the 80's - if you can still find one. :)

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That was the original intent, but the single sided board design to keep costs down prohibited the routing of the lines to make such a mod that convenient, so the contact points will need to be soldered with a ribbon cable to a cart connector.

 

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I'm going to make it a personal rule that in order to be "authentic", you've got to use one of those rainbow colored ribbon cables from the 80's - if you can still find one. :)

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no no.. I wanna keep all things galager and Mork and mindy away from my hardware at all costs ;)

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Atari FB2 PCB - First Look...

 

 

I will have a website up in about 7-10 days with a full walk-through of the FB2, case, insides, pcb, joysticks, etc...

 

 

Here is the PCB, note that the Michele chip (2600in1) is a 3.3v chip, so contact point 23 is a 5vdc feed provided to properly power the cartridges without risking damage to the system board...

 

another note - while the Atari CX-22 trakball does work on the fb2, you have to wait about 1-2 mins to ensure that the cap's are fully enegized to run the optical encoders, if you want to make certain that you powered controllers are fully powered right off the bat, yet another flashback-hack will be to bring that 5vdc feed over to the joystick ports and cut out the 3.3vdc feed.

 

 

I will have some very insightful details, plus a lot of hidden notes and faqs about the FB2, some quirks and interesting things to note about it, the menu and the games on a new site dedicated to the Flashback 2 console.

 

 

 

 

 

Curt

PCB.zip

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Atari FB2 PCB - First Look...

yet another flashback-hack will be to bring that 5vdc feed over to the joystick ports and cut out the 3.3vdc feed.

 

I will have some very insightful details, plus a lot of hidden notes and faqs about the FB2, some quirks and interesting things to note about it, the menu and the games on a new site dedicated to the Flashback 2 console.

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It would be really rude of me to say "holy shit" while I try to contain my excitement, wouldn't it? :grin:

Edited by gulag picture radio
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