Jump to content
IGNORED

What classic games do you want on the A8


carmel_andrews

Recommended Posts

Hmmm... dreams  :P

 

:arrow:  Maybe find someone to CODE something of above (excluding some V-I-Ps)...

979616[/snapback]

 

Or some of those suggesting who can't code could always find an assembler and do a little reading up...? =-)

Link to comment
Share on other sites

Or some of those suggesting who can't code could always find an assembler and do a little reading up...? =-)

982478[/snapback]

 

Working on it!! It's not always easy to find anyone who can code that is willing to offer any guidance.

Edited by birdie3
Link to comment
Share on other sites

  • 2 weeks later...

Some time ago I tried to make a screenshot of what could Final Fantasy-type game look like on Atari. Here it is :-)

Agreed, I'd moreso like to see direct ports of Super Mario Bros. 1, 2 and 3, and perhaps the SMS Sonic games (would the A8 be capable...?).

Some other games that would be cool would be some of the Final Fantasy titles. Not the 8-bit ones, I mean like the stuff that's out for SNES. I hear the A8 is capable of 256 colors on-screen, but I imagine that takes a ton of power, so an RPG would be perfect (they were the SNES's claim to fame, since it couldn't match the Genesis' faster hardware). No mode-7, though...too bad...but imagine the once sample-based music revised for POKEY, that'd be awesome...

post-6830-1135779045_thumb.jpg

Link to comment
Share on other sites

Some time ago I tried to make a screenshot of what could Final Fantasy-type game look like on Atari. Here it is :-)

Here's some graphic conversions I did from the NES (Jap) game FF3.

(Where did you think my avatar came from eh? ;))

These can be run under an emulator using Run Executable.

Use the stick directions to see different screens, on the

monsters program the fire button gives a fifth page.

There's good potential for the A8 to do a reasonable FF game.

Enjoy,

Mark

ff3.zip

Edited by Wrathchild
Link to comment
Share on other sites

Some time ago I tried to make a screenshot of what could Final Fantasy-type game look like on Atari. Here it is :-)

Here's some graphic conversions I did from the NES (Jap) game FF3.

(Where did you think my avatar came from eh? ;))

These can be run under an emulator using Run Executable.

Use the stick directions to see different screens, on the

monsters program the fire button gives a fifth page.

There's good potential for the A8 to do a reasonable FF game.

Enjoy,

Mark

990960[/snapback]

 

Nice job! Must have taken quite a while to do. Any other plans?

Link to comment
Share on other sites

Nice job! Must have taken quite a while to do. Any other plans?

Not too long really, the remapping algorithm isn't complex (see attached source).

A tool like 'Tile Layer Pro' is good for finding the location of sprites etc.

(something like this for A8 memory dumps/ROM images would be good)

Also, this technique can be used on a lot of NES / GameBoy ROMs in order

to get the data out. Going back to FF, the NES screen resolution puts me off

a bit (256*240), as we can't go that wide or deep and so some squashing

or re-laying-out would need to be done when using the graphics as-is.

That's for the battle/stats screens, the map scrolling should hold out -

though maybe limited to 5 colours. Personally I'd go for some of the GB

titles as the 160 pixels wide in 4 colours resolution fits us perfectly.

The problem here is the code is Z80 based and so, unless you understand

that, can't be so easily ported. The emulators can help by giving debug

traces. example game for me would be Pokemon Yellow.

 

Happy New Year everyone!

 

Mark

Monsters.zip

post-1822-1136053043_thumb.jpg

Edited by Wrathchild
Link to comment
Share on other sites

Nice job! Must have taken quite a while to do. Any other plans?

Not too long really, the remapping algorithm isn't complex (see attached source).

A tool like 'Tile Layer Pro' is good for finding the location of sprites etc.

(something like this for A8 memory dumps/ROM images would be good)

Also, this technique can be used on a lot of NES / GameBoy ROMs in order

to get the data out. Going back to FF, the NES screen resolution puts me off

a bit (256*240), as we can't go that wide or deep and so some squashing

or re-laying-out would need to be done when using the graphics as-is.

That's for the battle/stats screens, the map scrolling should hold out -

though maybe limited to 5 colours. Personally I'd go for some of the GB

titles as the 160 pixels wide in 4 colours resolution fits us perfectly.

The problem here is the code is Z80 based and so, unless you understand

that, can't be so easily ported. The emulators can help by giving debug

traces. example game for me would be Pokemon Yellow.

 

Happy New Year everyone!

 

Mark

991837[/snapback]

 

I also use Tile Layer Pro for looking into NES carts. Always thought about porting a few NES games to the A8. Thanks for the code, I'll take a closer look at it some time.

 

As far as the squashing of characters goes, I don't think it looks bad at all. We're mostly talking about "cartoony" looking characters here anyway. It certainly saves the time it would take to rework all the characters. It also preserves the original "sprites".

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...