miker Posted December 9, 2005 Share Posted December 9, 2005 Hmmm... dreams Maybe find someone to CODE something of above (excluding some V-I-Ps)... Quote Link to comment Share on other sites More sharing options...
Artlover Posted December 9, 2005 Share Posted December 9, 2005 Sinistar! Quote Link to comment Share on other sites More sharing options...
TMR Posted December 14, 2005 Share Posted December 14, 2005 Hmmm... dreams Maybe find someone to CODE something of above (excluding some V-I-Ps)... 979616[/snapback] Or some of those suggesting who can't code could always find an assembler and do a little reading up...? =-) Quote Link to comment Share on other sites More sharing options...
kevin242 Posted December 14, 2005 Share Posted December 14, 2005 Sinistar! 979635[/snapback] That would be great. I think we are gonna wait a long time for that one!! Quote Link to comment Share on other sites More sharing options...
birdie3 Posted December 14, 2005 Share Posted December 14, 2005 (edited) Or some of those suggesting who can't code could always find an assembler and do a little reading up...? =-) 982478[/snapback] Working on it!! It's not always easy to find anyone who can code that is willing to offer any guidance. Edited December 14, 2005 by birdie3 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted December 28, 2005 Share Posted December 28, 2005 Some time ago I tried to make a screenshot of what could Final Fantasy-type game look like on Atari. Here it is :-) Agreed, I'd moreso like to see direct ports of Super Mario Bros. 1, 2 and 3, and perhaps the SMS Sonic games (would the A8 be capable...?).Some other games that would be cool would be some of the Final Fantasy titles. Not the 8-bit ones, I mean like the stuff that's out for SNES. I hear the A8 is capable of 256 colors on-screen, but I imagine that takes a ton of power, so an RPG would be perfect (they were the SNES's claim to fame, since it couldn't match the Genesis' faster hardware). No mode-7, though...too bad...but imagine the once sample-based music revised for POKEY, that'd be awesome... Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted December 29, 2005 Share Posted December 29, 2005 (edited) Some time ago I tried to make a screenshot of what could Final Fantasy-type game look like on Atari. Here it is :-) Here's some graphic conversions I did from the NES (Jap) game FF3. (Where did you think my avatar came from eh? ) These can be run under an emulator using Run Executable. Use the stick directions to see different screens, on the monsters program the fire button gives a fifth page. There's good potential for the A8 to do a reasonable FF game. Enjoy, Mark ff3.zip Edited December 29, 2005 by Wrathchild Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted December 29, 2005 Share Posted December 29, 2005 Fantastic! -- Atari Frog http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
+Stephen Posted December 30, 2005 Share Posted December 30, 2005 Very nice. Looks awesome on the real machine too! Stephen Anderson Quote Link to comment Share on other sites More sharing options...
+davidcalgary29 Posted December 30, 2005 Share Posted December 30, 2005 My vote is for Pepper II, which just keeps getting better with age. Ah, Venture - agreed What about "Ghost Encounter" and its sequel? I admit they sort of suck, but the gameplay's (almost) there. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 31, 2005 Share Posted December 31, 2005 Some time ago I tried to make a screenshot of what could Final Fantasy-type game look like on Atari. Here it is :-) Here's some graphic conversions I did from the NES (Jap) game FF3. (Where did you think my avatar came from eh? ) These can be run under an emulator using Run Executable. Use the stick directions to see different screens, on the monsters program the fire button gives a fifth page. There's good potential for the A8 to do a reasonable FF game. Enjoy, Mark 990960[/snapback] Nice job! Must have taken quite a while to do. Any other plans? Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted December 31, 2005 Share Posted December 31, 2005 (edited) Nice job! Must have taken quite a while to do. Any other plans? Not too long really, the remapping algorithm isn't complex (see attached source). A tool like 'Tile Layer Pro' is good for finding the location of sprites etc. (something like this for A8 memory dumps/ROM images would be good) Also, this technique can be used on a lot of NES / GameBoy ROMs in order to get the data out. Going back to FF, the NES screen resolution puts me off a bit (256*240), as we can't go that wide or deep and so some squashing or re-laying-out would need to be done when using the graphics as-is. That's for the battle/stats screens, the map scrolling should hold out - though maybe limited to 5 colours. Personally I'd go for some of the GB titles as the 160 pixels wide in 4 colours resolution fits us perfectly. The problem here is the code is Z80 based and so, unless you understand that, can't be so easily ported. The emulators can help by giving debug traces. example game for me would be Pokemon Yellow. Happy New Year everyone! Mark Monsters.zip Edited December 31, 2005 by Wrathchild Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 31, 2005 Share Posted December 31, 2005 Nice job! Must have taken quite a while to do. Any other plans? Not too long really, the remapping algorithm isn't complex (see attached source). A tool like 'Tile Layer Pro' is good for finding the location of sprites etc. (something like this for A8 memory dumps/ROM images would be good) Also, this technique can be used on a lot of NES / GameBoy ROMs in order to get the data out. Going back to FF, the NES screen resolution puts me off a bit (256*240), as we can't go that wide or deep and so some squashing or re-laying-out would need to be done when using the graphics as-is. That's for the battle/stats screens, the map scrolling should hold out - though maybe limited to 5 colours. Personally I'd go for some of the GB titles as the 160 pixels wide in 4 colours resolution fits us perfectly. The problem here is the code is Z80 based and so, unless you understand that, can't be so easily ported. The emulators can help by giving debug traces. example game for me would be Pokemon Yellow. Happy New Year everyone! Mark 991837[/snapback] I also use Tile Layer Pro for looking into NES carts. Always thought about porting a few NES games to the A8. Thanks for the code, I'll take a closer look at it some time. As far as the squashing of characters goes, I don't think it looks bad at all. We're mostly talking about "cartoony" looking characters here anyway. It certainly saves the time it would take to rework all the characters. It also preserves the original "sprites". Quote Link to comment Share on other sites More sharing options...
Foxsolo2000 Posted December 31, 2005 Share Posted December 31, 2005 Personally I would have to go for Sinistar too Quote Link to comment Share on other sites More sharing options...
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