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BreakInvaders


2600khz

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Sup... I Was Just Wondering If Anybody Would Help Me Make A 7800 Game!

I Got The Plans Down... Break Invaders = Breakout Vs. Space Invaders!

I Need A Dude Good With Coding Games... A Dude Thats Good With Sounds...

And All Of The Other Stuff... *JUST A WARNING, NO MONEY WILL COME OUT OF THIS AND THIS PROJECT IS PURELY FOR THE FUN AND HECK OF IT SO ALL YOU MOTHAF*CKA MONEYGRUBBERS GO AWAY* I Noticed The Games Were The Same In A Few Ways...

 

Cheers, Fentendo

 

 

TheGameCubeMater@hotmail.com

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I'm sure I can help you ... I'm warm to BASIC, and I'm no dummy, and I've got some great Kinko's connections. I'll get back to you as soon as I finish learning 6502 assembly and the entire 7800 architecture and build a development system; I figure I can get that out of the way this weekend if I really push.

 

In the meantime, you might want to take a look at this.

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Aww comeon... i like talking in CAPITAL words...

1021903[/snapback]

 

 

Go back to blowing out peoples ear drums (perferably your own) with your 2600 Khz as the 2600 VCS is obviously too much for you. If your such a Phreak why would you not want to take this undertaking yourself? Or do you get other people to dial the phone for you too? :P

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im serious about this project... this will make an excellent grade for me and a few hundred bucks for anybody who wants to sell this crappy game on cartridges

1021929[/snapback]

 

I believe that is the fundamental flaw in your gamemaking philosophy. You have not clearly stated how the game plays nor provided any mock ups to help sell your idea. Your biggest selling point is making a quick buck from "this crappy game" and getting a great grade for your class? Get out, you uncultured heathen!

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I believe that is the fundamental flaw in your gamemaking philosophy.  You have not clearly stated how the game plays nor provided any mock ups to help sell your idea.  Your biggest selling point is making a quick buck from "this crappy game" and getting a great grade for your class?  Get out, you uncultured heathen!

1021949[/snapback]

I'd just love to know what kind of class gives you a grade for a 7800 game. Even if such a thing existed, though, he wants somebody else to do all the work for him. Sad.
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I believe that is the fundamental flaw in your gamemaking philosophy.  You have not clearly stated how the game plays nor provided any mock ups to help sell your idea.  Your biggest selling point is making a quick buck from "this crappy game" and getting a great grade for your class?  Get out, you uncultured heathen!

1021949[/snapback]

I'd just love to know what kind of class gives you a grade for a 7800 game. Even if such a thing existed, though, he wants somebody else to do all the work for him. Sad.

1021957[/snapback]

 

Welcome to the 'gimmie' generation.

 

Allan

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If you're really commited to doing this, and if you really want serious help from the people on these boards, here's what you have to do first:

  • Learn the basics of 6502 assembly. This might be a good place to start. Alternatively, you can look around online for some used 6502 books (I'd recommend the ones by either Zaks or Leventhal).
  • Read this document and this document from front to back.
  • Install the MESS emulator and a good cross-assembler so you can test your programs.
  • Get your hands on some source code that you can learn from, and experiment with it. Here's a good place to start.

Once you've got all that figured out, and once you've developed your gameplay ideas and can ask specific technical questions, let us know.

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And who the hell is Steve Wosinak?

 

Allan

1022107[/snapback]

I think he's talking about the person who did breakout when atari hired steve jobs and is a co founder of apple.

1022137[/snapback]

 

I know. I was being sarcastic because he couldn't even spell his name correctly.

 

It's Steve Wozniak

 

www.woz.org

 

Allan

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