+Nathan Strum Posted November 13, 2006 Share Posted November 13, 2006 The difficulty switch doesn't immediately switch it back to Phantom II, you have to hit Select for Phantom to appear. Why not just use Select to switch between the two? Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 13, 2006 Author Share Posted November 13, 2006 (edited) What did you go and delete all the old stuff for? Time constraints. Copyright issues. Etc. Some of it may reappear one day. You might consider documenting the refueling tanker. Otherwise players might confuse it with the motherjet boss. BTW, what is the UFO for? I also shot that because I wasn't sure what it was. Is that what unlocks color mode? I just added the quick and dirty docs I did for the VGXPO into the post with the binary. The docs are going to have to go through a major rewrite though. Yes, the UFO unlocks color mode. BTW - keep in mind you are safe from collision at the lowest level of the screen. Pirates is just as fun as ever. Thanks! Edited November 13, 2006 by s0c7 1 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 13, 2006 Author Share Posted November 13, 2006 The difficulty switch doesn't immediately switch it back to Phantom II, you have to hit Select for Phantom to appear. Why not just use Select to switch between the two? Arrrggghhhh! I know why. I'll either fix that next time out or switch it over to the Select switch. Thanks for mentioning it. 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted November 14, 2006 Share Posted November 14, 2006 I have a comment regarding the lack of a menu to select between the two games. If time and space constraints allow, I think even a simple menu is better than using a difficulty switch to select which game to play. The main problem (besides it being completely non-obvious and thus poor UI design) is that you never know what state someone's difficulty switches will be set to when they plug the cartridge in. Some people will see Phantom II come up, and others will see Pirate. This will definitely confuse people, and most people will not read the manual beforehand. I will invariably get asked frequently, "Why does the game come up in [ Phantom II | Pirate ] when I power the system on?" I see this now with games that support NTSC and PAL via a difficulty switch selection. Many times someone will plug one of these carts into a system and it pops up in PAL mode. I then get emailed asking why the game doesn't work. If possible, I think it would be nice to have a simple selection menu. Doesn't have to be fancy by any means. Could be as simple as, "Push up to play Phantom II, push Down to play Pirate". Of course, it can be made more sophisticated if you'd like (and I certainly would not object!) ..Al Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted November 14, 2006 Share Posted November 14, 2006 I see this now with games that support NTSC and PAL via a difficulty switch selection. Many times someone will plug one of these carts into a system and it pops up in PAL mode. I then get emailed asking why the game doesn't work. Yeah - you almost got an e-mail from me about Alfred Challenge the other day. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted November 14, 2006 Share Posted November 14, 2006 I see this now with games that support NTSC and PAL via a difficulty switch selection. Many times someone will plug one of these carts into a system and it pops up in PAL mode. I then get emailed asking why the game doesn't work. For that reason I've decided that separate PAL/NTSC carts are best. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 22, 2006 Author Share Posted November 22, 2006 (edited) Release candidate. Please report any bugs you might find. The PAL60 version will follow soon. Edited December 9, 2006 by s0c7 1 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 23, 2006 Author Share Posted November 23, 2006 (edited) The PAL60 version. Edited December 1, 2006 by s0c7 1 Quote Link to comment Share on other sites More sharing options...
jbanes Posted November 23, 2006 Share Posted November 23, 2006 One comment on the documentation. I realize that the whole "'Up' Chuck LeDuc" is a play on the Monkey Island series, but it just doesn't quite jive with the rest of the documentation. (Which is quite serious in its tone.) TSomething more traditional like, "Merciless Jack" would probably improve the flow of the documentation. I don't know if that's your final copy or not, but I decided I had better mention. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 23, 2006 Author Share Posted November 23, 2006 I realize that the whole "'Up' Chuck LeDuc" is a play on the Monkey Island series, but it just doesn't quite jive with the rest of the documentation. Actually it was more my attempt to come up with a 2nd string Looney Tunes villain type name (something like Black Jacques Shellac). I'll think about it. I could switch it to plain old Charles LeDuc or whatever. I was really trying to avoid the whole "(color of your choice)beard" type name. However, it does sort of fit the artwork that will accompany Pirate in the manual . Anybody else feel strongly one way or the other? 1 Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted November 23, 2006 Share Posted November 23, 2006 About your games, I think they're really great, especially pirate, you have me addicted on that one. This may be a bit late to ask as it seems, but do you think it's possible you could add a few more animations (i.e. trees blowing in the wind, dirt being dug, etc.) to pirate? I think that could really add to the depth of the game. Great game, though. Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted November 25, 2006 Share Posted November 25, 2006 Did I just kill this thread? Quote Link to comment Share on other sites More sharing options...
Albert Posted November 25, 2006 Share Posted November 25, 2006 Did I just kill this thread? No, I just think he's hard at work on the game. ..Al Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted November 25, 2006 Share Posted November 25, 2006 Did I just kill this thread? No, I just think he's hard at work on the game. ..Al Thanks, I was worried there for a second. Quote Link to comment Share on other sites More sharing options...
s0c7 Posted November 26, 2006 Author Share Posted November 26, 2006 Did I just kill this thread? Sorry about that. I haven't been around much lately. As Albert said, I'm pretty busy with it at the moment. And BTW - thanks for the kind words regarding Pirate! To those who care, I've seen early sketches of the artwork. Amazing stuff!!!!! 1 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted December 1, 2006 Author Share Posted December 1, 2006 (edited) EDIT: Although the bin says "FINAL" - it isn't. Edited December 4, 2006 by s0c7 1 Quote Link to comment Share on other sites More sharing options...
Nognir Posted December 2, 2006 Share Posted December 2, 2006 is your avatar the packshot of the game? if yes then its awesome! Can't wait to see it completed! Really good work Hope I get a copy soon to write a review about it Quote Link to comment Share on other sites More sharing options...
s0c7 Posted December 2, 2006 Author Share Posted December 2, 2006 is your avatar the packshot of the game? if yes then its awesome! Can't wait to see it completed! Really good work Yes, it is the label. Both the label and manual are beautiful works of art. Dave Dries & Nathan Strum did a really great job on them. Hope I get a copy soon to write a review about it I think it should be coming out in the store in the not too distant future. Be sure to read the manual........ thoroughly . 1 Quote Link to comment Share on other sites More sharing options...
Nognir Posted December 3, 2006 Share Posted December 3, 2006 haha I keep that in mind Quote Link to comment Share on other sites More sharing options...
s0c7 Posted December 4, 2006 Author Share Posted December 4, 2006 This should be the final version. Look for it in the store - soon! You now get a nasty surprise after a certain number of rounds in Phantom II and I finished up the Easter egg. Reworked some of the sound too. p2p_ntsc_final.bin p2p_pal60_final.bin 2 Quote Link to comment Share on other sites More sharing options...
s0c7 Posted December 9, 2006 Author Share Posted December 9, 2006 haha I keep that in mind Well.... it might lead you to this....... 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted December 11, 2006 Share Posted December 11, 2006 ..Al Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 12, 2006 Share Posted December 12, 2006 When you shoot the missile, the missile doesn't go straight, instead it follows the x path of the ship. Is this intentional? Quote Link to comment Share on other sites More sharing options...
jbanes Posted December 12, 2006 Share Posted December 12, 2006 (edited) When you shoot the missile, the missile doesn't go straight, instead it follows the x path of the ship. Is this intentional? Yes. I'd tell you to RTFM, but it looks like s0c7 has deleted it. You can change this with one of the switches, but I don't remember which one. Try each difficulity switch until you find one that allows the bullet to fire independent of the plane. If that doesn't work, try the B&W switch. Edited December 12, 2006 by jbanes Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 12, 2006 Share Posted December 12, 2006 I was wondering where the manual was. Quote Link to comment Share on other sites More sharing options...
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