Albert Posted June 7, 2007 Share Posted June 7, 2007 Here's a compiled game with Batari's suggested change. Hopefully this'll work. This new version fixes the problem with the flickering, but does not address this issue: - On a six-switch system I tested it on, the octopus never appears, making the game very easy. Also, the exploding sound does not play when you crash into a wall (usually the last sonar note playing just gets stuck there). ..Al Could that be a difficulty switch setting? Chris, how do you select between having the octopus in the game or not? Michael Yes, it's a difficulty setting--turns out this one system has a BROKEN Left Difficulty switch, stuck in the B position (no octopus) no less. I verified this with a Testcart. If I have time today I will be swapping that switch out, as this is one of my s-video modified systems I am taking with me to the show tomorrow. Sorry for the false alarm as far as that goes! ..Al Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted June 7, 2007 Share Posted June 7, 2007 (edited) I had that happen with my S-Video modified Atari too. Luckily I had a spare broken Atari that I was able to swap difficulty switches with. Edited June 7, 2007 by SpiceWare Quote Link to comment Share on other sites More sharing options...
Albert Posted June 7, 2007 Share Posted June 7, 2007 I put a new switch in and now the game works fine in that six-switch. It was actually stuck in the "A" position, not "B" as I wrote previously. ..Al Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted June 7, 2007 Share Posted June 7, 2007 Sorry for the false alarm as far as that goes! Hey, it wasn't really a false alarm if it helped you discover that you had a broken 2600 that needed to be fixed! Michael PS-- Now *here* is what a false alarm sounds like... (This is a true phone call from the Word Perfect Help line which was transcribed from a Recording monitoring the customer care department.) "Ridge Hall computer assistance; may I help you?" "Yes, well, I'm having trouble with WordPerfect." "What sort of trouble?" "Well, I was just typing along, and all of a sudden the words went away." "Went away?" "They disappeared." "Hmm. So what does your screen look like now?" "Nothing." "Nothing?" "It's blank, it won't accept anything when I type." "Are you still in WordPerfect, or did you get out?" "How do I tell?" "Can you see the C: prompt on the screen?" "What's a sea-prompt?" "Never mind, can you move your cursor around the screen?" "There isn't any cursor: I told you, it won't accept anything I type. "Does your monitor have a power indicator?" "What's a monitor?" "It's the thing with the screen on it that looks like a TV. Does it have a little light that tells you when it's on?" "I don't know." "Well, then look on the back of the monitor and find where the power cord goes into it. Can you see that?" "Yes, I think so." "Great. Follow the cord to the plug, and tell me if it's plugged into the wall." "Yes, it is." "When you were behind the monitor, did you notice that there were two cables plugged into the back of it, not just one?" "No." "Well, there are. I need you to look back there again and find the other cable." "Okay, here it is." "Follow it for me, and tell me if it's plugged securely into the back of your computer." "I can't reach." "Uh huh. Well, can you see if it is?" "No." "Even if you maybe put your knee on something and lean way over?" "Oh, it's not because I don't have the right angle -- it's because it's dark." "Dark?" "Yes, the office light is off, and the only light I have is coming in from the window." "Well, turn on the office light then." "I can't." "No? Why not?" "Because there's a power failure." "A power... A power failure? Aha, Okay, we've got it licked now. Do you still have the boxes and manuals and packing stuff your computer came in?" "Well, yes, I keep them in the closet." "Good. Go get them, and unplug your system and pack it up just like it was when you got it. Then take it back to the store you bought it from." "Really? Is it that bad?" "Yes, I'm afraid it is." "Well, all right then, I suppose. What do I tell them?" "Tell them you're too stupid to own a computer." Quote Link to comment Share on other sites More sharing options...
jbanes Posted June 7, 2007 Share Posted June 7, 2007 PS-- Now *here* is what a false alarm sounds like... (This is a true phone call from the Word Perfect Help line which was transcribed from a Recording monitoring the customer care department.) Actually, the "transcription" is a farce. The guy worked at an internal help desk and was very polite to the lady. He later wrote a list of things he wished he could have said, which resulted in the current form of the joke. Of course, the tech later married the poor, clueless, and quite female caller, so I guess there's a silver lining to everything. http://www.snopes.com/humor/business/wordperfect.asp Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 7, 2007 Author Share Posted June 7, 2007 I noticed when the right difficulty switch is on A, the PAL colors still show up in the NTSC version. Hopefully it's not too late, because I fixed this. gosub060707a.bas.bin Quote Link to comment Share on other sites More sharing options...
Albert Posted June 7, 2007 Share Posted June 7, 2007 Not too late. ..Al Quote Link to comment Share on other sites More sharing options...
Crazy Climber Posted June 7, 2007 Share Posted June 7, 2007 I will be picking up a copy of GoSub this weekend at the MGC Quote Link to comment Share on other sites More sharing options...
+stephena Posted June 8, 2007 Share Posted June 8, 2007 NOTE: The NTSC version is fine and will be released on-time.I was play-testing the PAL colors on the NTSC version and noticed the screen flashes, so I've decided to make a seperate PAL version. Is it just my stupid computer or does the screen flash in the later levels in this PAL version? To set up PAL mode in Stella, press Tab, goto Game Properties, click on the display tab and change it from NTSC to PAL (that is, if you're living in the NTSC region, or have Stella on the NTSC TV type.) Just as an FYI, the latest version of Stella includes PAL auto-detection, so it probably won't even be necessary to do this for PAL ROMs anymore. Quote Link to comment Share on other sites More sharing options...
MausBoy Posted June 9, 2007 Share Posted June 9, 2007 So awesome that you brought a bB game to cart! You did a really good job on it too; considering that you started with little knowledge of the system and no knowledge of BASIC, you've really impressed me. Good Job! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 9, 2007 Author Share Posted June 9, 2007 So awesome that you brought a bB game to cart! You did a really good job on it too; considering that you started with little knowledge of the system and no knowledge of BASIC, you've really impressed me. Good Job! Thank you, MausBoy. BTW, I'm beginning to dabble in Oric Basic. I don't think I can release actual games on the Oric, though, which is kinda good because I don't have one (just an emulator.) Quote Link to comment Share on other sites More sharing options...
gambler172 Posted June 17, 2007 Share Posted June 17, 2007 Hi Guys I would like to play Gosub on my 7800 with Cuttle Cart 2. What kind of bankswitching do i need? greetings Walter Quote Link to comment Share on other sites More sharing options...
Mayhem Posted June 18, 2007 Share Posted June 18, 2007 F6. Quote Link to comment Share on other sites More sharing options...
Nognir Posted August 30, 2007 Share Posted August 30, 2007 could it be that the game isn't compatible with a PAL Atari 7800? I tried to play it, but it doesn't work.. Quote Link to comment Share on other sites More sharing options...
+thegoldenband Posted June 28, 2021 Share Posted June 28, 2021 I played through this one today, for old times' sake. It really is rather cleverly designed, and I quite like the last level's gimmick! Audio-only games for the blind have become a thing in recent years, and it wouldn't take much to adapt that mechanic into something playable by someone with 100% visual impairment. Quote Link to comment Share on other sites More sharing options...
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