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Adventure II is done ... new demo


Cafeman

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http://cafeman.www9.50megs.com/atari/5200d...dventureII.html

 

As I mentioned in a lower thread, here is a demo for you to play as we wait for the carts to finish production and be shipped. There is more info at the link above, including a link to the game's instrcutions, taken from the manual.

 

**EDIT -- if you want to try the alternate icons (remember the contest), you'll have to unlock them. The manual gives a clue "there is a special year that is dear to the hearts of Adventure fans. Enter it on the title screen to unlock something!" Then use the # key (or corresponding associated emulator key , the '-' key to right of the "0" on Atari800win) to change icons.

Edited by Cafeman
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Congratulations, Ron. I've been following this from almost the beginning, and I know how hard you've worked on this, and the temporary setbacks you faced.

 

I really hope you are proud - and that this game reaches popularity levels higher than your wildest expectations. :)

 

Bob

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I think this might be my first homebrew purchase (not counting the CC2)... Now I'll have to dig out the 5200!

 

Thanks for all the hard work! I bet you feel it was all worth it!

 

I'm just glad I'm not the one who has to scrape, clean, solder, and ship (I did it with Koffi: Yellow Kopter's first 100 .. EGADS that grew old fast).

 

I feel very satisfied with the game. The project hardly went as I had expected, and took 2 years longer than I'd have ever guessed, but I was just playing the game last night, and I enjoyed it even after 4 years of programming it (and I was using stock 5200 controller which tends to lean to the left!) As other homebrewers can attest, the authors can't enjoy a game quite like others can, since we know how the game thinks and can thus defeat it. So I tend to use randomness and elevated difficulties to make the game still fun for me -- but don't worry, there are easier and harder variations in Adventure II. Still ... I hope you are all eaten many times.

 

Remember there was not only a contest for Alternate Icons ... and at one point, I didn't think I'd have the memory to include them ... but also one for Rankings. There are different rankings for when you RESET and quit out of a game and others for returning the Chalice to the first Castle. The rankings idea is directly attributed to the rankings from Star Raiders and GORF .. I always loved that feature.

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BTW, what is the recommended emulator for the demo? I'm using Atari800Win PLus 4.0 in 5200 mode and the character won't pick anything up. He just walks right through everything.

 

I use version 3, but if that is happening, it must be a setting turning off collisions. Look in the options or press ALT+Q to toggle them on again, that will probably fix it.

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